Ignatz,Jul 13 2003, 09:58 AM Wrote:Oops! True, you can't get +8, it's +6. :P Still though, it isn't all bad news: you can get +6 to Poison Dagger, Poison Explosion and Poison Nova, or more likely, something in-between. Still, even a +3 Poison Explosion mod will add +30% more PN damage (which makes the wand give in total 90% more poison damage â darn good.)Again, the +skill to poison dagger/explosion would not help Poison Nova, since only the base points into skills help the overall damage. So +6 poison nova dagger would be great, but any +skills to other skills make no difference there.
Heck a theoretical white could be +6 PN and +120% damage to PN. That would translate into thousands of poison damage.
As for the monster regeneration, I'm sure that does help quite a bit. But who's arguing with that? Poison has to have an edge to balance the inherent downside of its duration-based damage.
In fact, maybe that's the solution: Instead of nerfing PN, you just bring down the monster regen rate a little bit. Kill two birds with one bone. (sorry! had to make that one) I mean, monster regen can be fun, but it's at silly levels right now. The reason that's bad (in my mind, anyway), is that it kills off a lot of fun variants. I mean, how far can a melee Sorc go? Or a singer Barb? Or a Paladin, for instance? *Â :lol:
Ignatz
*that's called flamebait.
Still, I think that monsters regeneration IS a tad too high. Right now, you have to either kill at a rate that is significantly faster then the regeneration, or use prevent monsters heal / poison items, which essentially makes all skills that can utilize PMH or poison in their attacks 2 times more powerful (in my book, if an item is REQUIRED, it's either overpowered, or in this case, the regeneration is overpowered). Thus any variants that cannot use poison/PMH are essentially screwed, because right now if the variant that does not use poison/PMH is able to kill as an untwinked char in hell in players 1, it suddenly becomes overpowering when twinked to very high levels (But that's both the regeneration fault, and the new items).
By the way, have anyone noticed that on Arreat Summit, Bone Spirit recieves 4% bonus synergies instead of the 6% as in the beta? Somehow I did not get the impression of Bone Spirit being that overpowering in beta, especially considering that you need a LOT of mana to spam it, it requires 100 skill points for maximum damage, and Bone Spear does almost the same damage at level 30, while costing 1/2 as much and being able to hit multiple targets.