07-13-2003, 11:59 AM
have you considered to use blackbog's sharp? You get decent mods for a dagger mancer, and a healthy boost to all poison skills. 4 to nova and explosion, and 5 to pdagger.
If only using lower resists to deimunize enemies, you may want to consider using blind as an alternate curse, especially with your problem with ranged attackers nailing you. In hell it have 11 seconds duration at lvl 20 i think. Lvl 30 dim vision brings it over the crucial 15 seconds mark, less is just a wee bit too short. And trang gloves give +2 curses.
But it could be an idea to raise lower resists too, because of undead, when not being outright imune as several undead types, they have VERY high inate poison resistance, close to 100%. Plus you can incur extra damage if you put enemy resistance under 0.
Before the monster stats sections of the arreat summit was erased, i believe many non poison imune undead had around 95% resistance in hell.
And undead IS a 1/3 of all enemies. Or perhaps more close to 1/4, since demons is so prevalent compared to them and animal types.
And it could be a good idea to go for a lowering resistances build, as i had detailed in another post.
It is possible to get -100% poison resistance from items alone. perfect death's web, Trang totem, and 5x perfect poison facets, one socketed into the wand, another the totem, and 3 in a 3 socketed helmet.
And you still have the armor slot open for bramble.
And the poison facets is important, since they also add to poison skill damage.
Potentially, with a perfect bramble and items, you can get up to 250% enchanced poison skill damage!
I have tried such a build, and with just pnova and lower resists, i was able to clean the chaos sanctaury in hell 8ppl and only dying twice, and that was on the river of flame, towards the sanctuary.
I didnt try worldstone keep, as the serpent magi there have way too high innate poison imunity for LR to negate it.
Blind works like a charm to keep frenzytaurs and other nasties from charging and butchering you, and have a good radius too, compared to terror which is just horribly useless with a TINY radius, barely able to hit a monster with it, and not at all if its moving fast, plus a lvl 99 character has problems making monsters in hell act5 flee, too clevel/monster level dependent.
But diablo may be a better boss to eliminate for a pnova user, as baal is a lot more anticaster oriented. Less room to maneuver, cramped surroundings plus his tentacles and summoned clone giving for deadly crossfire.
Plus you have to get relatively close with pnova to hit stuff with it.
But you rule as long stuff is mainly melee monsters. Only oblivion knights is a problem with their bonespirits, and if a bosspack spawns extra fast.
If only using lower resists to deimunize enemies, you may want to consider using blind as an alternate curse, especially with your problem with ranged attackers nailing you. In hell it have 11 seconds duration at lvl 20 i think. Lvl 30 dim vision brings it over the crucial 15 seconds mark, less is just a wee bit too short. And trang gloves give +2 curses.
But it could be an idea to raise lower resists too, because of undead, when not being outright imune as several undead types, they have VERY high inate poison resistance, close to 100%. Plus you can incur extra damage if you put enemy resistance under 0.
Before the monster stats sections of the arreat summit was erased, i believe many non poison imune undead had around 95% resistance in hell.
And undead IS a 1/3 of all enemies. Or perhaps more close to 1/4, since demons is so prevalent compared to them and animal types.
And it could be a good idea to go for a lowering resistances build, as i had detailed in another post.
It is possible to get -100% poison resistance from items alone. perfect death's web, Trang totem, and 5x perfect poison facets, one socketed into the wand, another the totem, and 3 in a 3 socketed helmet.
And you still have the armor slot open for bramble.
And the poison facets is important, since they also add to poison skill damage.
Potentially, with a perfect bramble and items, you can get up to 250% enchanced poison skill damage!
I have tried such a build, and with just pnova and lower resists, i was able to clean the chaos sanctaury in hell 8ppl and only dying twice, and that was on the river of flame, towards the sanctuary.
I didnt try worldstone keep, as the serpent magi there have way too high innate poison imunity for LR to negate it.
Blind works like a charm to keep frenzytaurs and other nasties from charging and butchering you, and have a good radius too, compared to terror which is just horribly useless with a TINY radius, barely able to hit a monster with it, and not at all if its moving fast, plus a lvl 99 character has problems making monsters in hell act5 flee, too clevel/monster level dependent.
But diablo may be a better boss to eliminate for a pnova user, as baal is a lot more anticaster oriented. Less room to maneuver, cramped surroundings plus his tentacles and summoned clone giving for deadly crossfire.
Plus you have to get relatively close with pnova to hit stuff with it.
But you rule as long stuff is mainly melee monsters. Only oblivion knights is a problem with their bonespirits, and if a bosspack spawns extra fast.