Poison Necro in Players 8 Hell: Uh oh.
#8
I agree that that would be a great way to bring this 'imbalance' into check. We really need to feedback mob regen being way too high. Even creatures in normal difficulty, that have high resistance or lifetapping attacks can become unkillable. It's pretty absurd. A meleer with a weapon of vileness or a small charm with poison damage goes from being unable to do damage to ripping something to pieces.

And on the matter of imbalanced skills, if you look closely, you will find people shrieking about every class having some different horribly imbalanced ability when you've got +10, 15, 20 to skills... heh.
*Pren_LL-AB
USEast HC
Dark_Mutterings (Necromancer)
Doug_Winger (Wearbear)
Heroic career and 1.10 aspirations cut tragically short because NOBODY CAN DO ANYTHING WITH A 22.2K CONNECTION WHY DOES GOD HATE ME.
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Messages In This Thread
Poison Necro in Players 8 Hell: Uh oh. - by Pren - 07-13-2003, 05:13 AM
Poison Necro in Players 8 Hell: Uh oh. - by Pren - 07-13-2003, 10:51 AM
Poison Necro in Players 8 Hell: Uh oh. - by jms - 07-14-2003, 01:45 AM
Poison Necro in Players 8 Hell: Uh oh. - by Guest - 07-14-2003, 03:40 PM
Poison Necro in Players 8 Hell: Uh oh. - by Guest - 07-14-2003, 09:28 PM

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