07-13-2003, 10:07 AM
Oops! True, you can't get +8, it's +6. :P Still though, it isn't all bad news: you can get +6 to Poison Dagger, Poison Explosion and Poison Nova, or more likely, something in-between. Still, even a +3 Poison Explosion mod will add +30% more PN damage (which makes the wand give in total 90% more poison damage â darn good.)
Heck a theoretical white could be +6 PN and +120% damage to PN. That would translate into thousands of poison damage.
As for the monster regeneration, I'm sure that does help quite a bit. But who's arguing with that? Poison has to have an edge to balance the inherent downside of its duration-based damage.
In fact, maybe that's the solution: Instead of nerfing PN, you just bring down the monster regen rate a little bit. Kill two birds with one bone. (sorry! had to make that one) I mean, monster regen can be fun, but it's at silly levels right now. The reason that's bad (in my mind, anyway), is that it kills off a lot of fun variants. I mean, how far can a melee Sorc go? Or a singer Barb? Or a Paladin, for instance? * :lol:
Ignatz
*that's called flamebait.
Heck a theoretical white could be +6 PN and +120% damage to PN. That would translate into thousands of poison damage.
As for the monster regeneration, I'm sure that does help quite a bit. But who's arguing with that? Poison has to have an edge to balance the inherent downside of its duration-based damage.
In fact, maybe that's the solution: Instead of nerfing PN, you just bring down the monster regen rate a little bit. Kill two birds with one bone. (sorry! had to make that one) I mean, monster regen can be fun, but it's at silly levels right now. The reason that's bad (in my mind, anyway), is that it kills off a lot of fun variants. I mean, how far can a melee Sorc go? Or a singer Barb? Or a Paladin, for instance? * :lol:
Ignatz
*that's called flamebait.