07-13-2003, 09:25 AM
After playing with 4-5 different crushing blow builds and doing a bit of testing in 1.10 beta, it does seem like the mechanics of crushing blow has changed quite a bit from 1.09:
- champs and bosses seem to take the same amount of damage as their normal counterparts,
- physical resistance affects CB but doesn't seem like a direct relation (ie. 50% res != 50% less damage),
- % damage done is lesser at higher player count,
- range attacks are still half the effectiveness of melee attacks though.
Does anyone know more precisely how crushing blow works in 1.10 beta?
- champs and bosses seem to take the same amount of damage as their normal counterparts,
- physical resistance affects CB but doesn't seem like a direct relation (ie. 50% res != 50% less damage),
- % damage done is lesser at higher player count,
- range attacks are still half the effectiveness of melee attacks though.
Does anyone know more precisely how crushing blow works in 1.10 beta?