07-13-2003, 05:13 AM
Well, you have to take into account the fact that most of your Necromancer's gear is pretty much godly and not so easy to get. Your average player on Battle.net does not have access to all that gear.
Also, PN's damage is not that great if you take out some of those +skill items, and that leads me to something that is bothering me about this patch: the fact that most necro skills are not that good at slvl 20, but require a significant boost from +skill items to get more powerful or to a decent level for Hell. And let's not forget that you are wearing a Bramble armor, which adds a +100% to poison damage bonus. Try removing that armor and see if PN's killing speed drops.
Regarding CE, I think it needs to be toned down a little bit. Let it scale, but allow it to do less %-damage in Hell difficulty; maybe 20-30% of the target corpse's orginal hp. As I see it now, the Necromancer in 1.10 can obliterate everything with CE. All he needs is to generate the first few corpses for CE to work. As you have found out, PN is a nice, mana-efficient way of doing this.
- Playing with those four skills requires FAST fingers. I've never played a character that made D2 feel so much like an action game. Everything hurts so much now that missing the Bone Prison hotkey just once often gets me killed.
You know, in 1.09 you have to be quicker than that to be able to unleash the Necromancer's full killing potential. He can kill faster than most Barbarians in 1.09, but it takes a lot of mouse-work, mana, and nice equipment.
Also, PN's damage is not that great if you take out some of those +skill items, and that leads me to something that is bothering me about this patch: the fact that most necro skills are not that good at slvl 20, but require a significant boost from +skill items to get more powerful or to a decent level for Hell. And let's not forget that you are wearing a Bramble armor, which adds a +100% to poison damage bonus. Try removing that armor and see if PN's killing speed drops.
Regarding CE, I think it needs to be toned down a little bit. Let it scale, but allow it to do less %-damage in Hell difficulty; maybe 20-30% of the target corpse's orginal hp. As I see it now, the Necromancer in 1.10 can obliterate everything with CE. All he needs is to generate the first few corpses for CE to work. As you have found out, PN is a nice, mana-efficient way of doing this.
- Playing with those four skills requires FAST fingers. I've never played a character that made D2 feel so much like an action game. Everything hurts so much now that missing the Bone Prison hotkey just once often gets me killed.
You know, in 1.09 you have to be quicker than that to be able to unleash the Necromancer's full killing potential. He can kill faster than most Barbarians in 1.09, but it takes a lot of mouse-work, mana, and nice equipment.
The gods made heavy metal and they saw that is was good
They said to play it louder than Hell
We promised that we would
When losers say it's over with you know that it's a lie
The gods made heavy metal and it's never gonna die
- Manowar
They said to play it louder than Hell
We promised that we would
When losers say it's over with you know that it's a lie
The gods made heavy metal and it's never gonna die
- Manowar