Cube Recipe Crashes
#8
Ruvanal,Jul 12 2003, 08:18 AM Wrote:Where did you two get your runes from?
Dropped in the game. No character editors involved.

Quote:The method that he is using (which is similar to what I do in testing) is to force the game to generate the items for him in mod.   This is usually done with certain cube formulas or just forcing the TCs of certain monsters.  All items will esentially be "legit" as far as the game code is concerned and will not have 'buggy' data in the save structure for the item as will often happen with character editors.

Oh it's coming clear now . . . Your use of "legit" got me thinking. This would be "legit" as in "cube reads item complete with ID tag" and performs the recipe function. The ID tags came in, when? 1.06? I'm pretty sure the Bonesnap predates that and I suspect it might be this reason behind why it's achieving the same crash result as character editor generated runes in runewords. The Emerald is probably old too, although I don't expect that would do anything.

:( I suppose I'll be making something else then. :(
Heed the Song of Battle and Unsheath the Blades of War
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Messages In This Thread
Cube Recipe Crashes - by WarBlade - 07-11-2003, 08:27 AM
Cube Recipe Crashes - by Taem - 07-11-2003, 07:38 PM
Cube Recipe Crashes - by Striker - 07-11-2003, 08:23 PM
Cube Recipe Crashes - by Ruvanal - 07-11-2003, 08:27 PM
Cube Recipe Crashes - by Taem - 07-11-2003, 08:33 PM
Cube Recipe Crashes - by lemekim - 07-12-2003, 01:27 AM
Cube Recipe Crashes - by Ruvanal - 07-12-2003, 02:37 AM
Cube Recipe Crashes - by WarBlade - 07-12-2003, 12:47 PM

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