Rogue Coop 101?
#12
(08-18-2011, 10:25 AM)lyyn Wrote: Well, went online. It was pretty much a non event. I jumped around gateways/channels and didn't find a public game. I only found one active chat, eavesdropped a bit, regretted I understood the language, and enjoyed a nice quiet church game by myself.

Next, I'm going to lurk around in the channels / forums you suggested and start a new, better prepared try soon.
Thanks for all the links and tips. I'm not quoting each one, but I will try them Smile, I'll keep you posted.

(08-18-2011, 08:11 AM)maht1 Wrote: Keep in mind that this site condones the use of 3rd party programs such as "scanners" and "item savers" (You can ask many knowledgeable lurkers here about those subjects).

ok, I know that now I'm really in for it, but... so do I, for muling at least.
Everybody seems to have his thing/variant that keeps (kept Tongue ) them interested. Me? I collect. You can call it the “hunter and gatherer” or the “museum” style Wink. I developed this ambition to have one of everything in the game and quickly realized that there is no other viable way of keeping and cataloguing stuff. At least none that I know of... educate me?
I DON'T use trainers to cheat, change my stats, or duplicate items, with 2 exceptions.
- I tried to change a too stupid name once... didn't work anyway.
- When I feel like playing the Crypt, I import the cathedral map. NOBODY who designs a dungeon like the Hive gets to force me to actually play it. (Green environment with a yellow map? Alien/Insect feeling in a gothic game? Sheesh. Doesn't anybody actually play this before they decide “ok, let's start selling it”?)

There... that's my confession... have at it *ducks*

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I have nothing against those who use trainers, scanners, other random 3rd party program etc. The same for anyone who chooses to use the duplication bug or some other questionable thing that can be used in the game. Rather than use fuzzy terms such as "legit", I say that people simply play by rules that they have justified. For me, I simply observe how a person justifies the way they play diablo and choose whether I play or not play with them, and to what extent.

So you use an "item saver" to store items away. I know a few friends who do the same thing. You have justified it because creating multitudes of mules is not very good for cataloguing the items in an efficient manner. I realise that it is annoying that you can't transfer items between your characters unless you have a friend who will keep a game open.

For me, I cannot justify such a tool mainly because the normal means to make the transfer is through coop play (another reason to play online). There are questionable uses such as muling an item away when you are playing solo and have no room to carry it on the character. Even loading an item into a game without having to leave the game first does not seem right to me.

A similar example is using a game search bot to show the full game listing. If you were to attempt this through non 3rd party means you would need a maximum of 12 characters each with specific lvl ranges. It is a very tedious way of getting the full listing if you were to attempt this, not to mention having like 8/10 of your multiplayer save slots taken up by dedicated game searcher characters.

In the item saver case, you could argue you would sooner or later coop with someone and have had the option to do mule items, hence the item saver makes the process more smoother. In the search bot case, you could argue you would sooner or later have made characters in those level ranges, and that you can join the games even if they dont show up. I probably have skipped some details, but in short I have justified to myself use of the game searching bot but not item savers.

I have never played hellfire, so i do not know how the crypt is structured. From diablo I know that each dungeon section has a unique layout. More often than not the layout has ramifications on the strategies or tactics that you use when clearing it out. Just compare the church and caves, it is quite obvious.

If the crypt is structured significantly different from the church (graphics not withstanding), then you may be making it easier or harder than the dungeon was actually intended. However, since hellfire is only single player it doesn't really matter so much.

Just of interest, your description of the crypt makes it sound like the nesting place in the movie "Aliens" (one of my favorite movies btw). Greenish environment with an alien/insectish feeling? Looks like the perfect place to get ambushed by xenomorphs. If the dungeon had the same feel as in the movie, I reckon it would be pretty cool. However, I will probably be disappointed once i see a screenshot.
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Messages In This Thread
Rogue Coop 101? - by lyyn - 08-16-2011, 02:52 PM
RE: Rogue Coop 101? - by Nystul - 08-16-2011, 04:30 PM
RE: Rogue Coop 101? - by lyyn - 08-16-2011, 04:51 PM
RE: Rogue Coop 101? - by Treesh - 08-17-2011, 01:15 AM
RE: Rogue Coop 101? - by lyyn - 08-17-2011, 01:53 PM
RE: Rogue Coop 101? - by Zenda - 08-17-2011, 08:52 PM
RE: Rogue Coop 101? - by Hammerskjold - 08-17-2011, 11:01 PM
RE: Rogue Coop 101? - by Treesh - 08-17-2011, 11:28 PM
RE: Rogue Coop 101? - by maht1 - 08-18-2011, 08:11 AM
RE: Rogue Coop 101? - by LemmingofGlory - 08-18-2011, 12:42 PM
RE: Rogue Coop 101? - by lyyn - 08-18-2011, 10:25 AM
RE: Rogue Coop 101? - by maht1 - 08-18-2011, 01:15 PM
RE: Rogue Coop 101? - by lyyn - 08-18-2011, 02:07 PM
RE: Rogue Coop 101? - by maht1 - 08-19-2011, 11:17 AM
RE: Rogue Coop 101? - by LemmingofGlory - 08-18-2011, 11:43 PM
RE: Rogue Coop 101? - by Hammerskjold - 08-19-2011, 12:44 AM
RE: Rogue Coop 101? - by LemmingofGlory - 08-19-2011, 12:59 AM
RE: Rogue Coop 101? - by Hammerskjold - 08-19-2011, 01:48 AM
RE: Rogue Coop 101? - by lyyn - 08-19-2011, 07:51 AM
RE: Rogue Coop 101? - by Hammerskjold - 08-19-2011, 08:28 AM
RE: Rogue Coop 101? - by lyyn - 08-19-2011, 08:52 AM
RE: Rogue Coop 101? - by LemmingofGlory - 08-19-2011, 12:51 PM
RE: Rogue Coop 101? - by lyyn - 08-19-2011, 02:35 PM
RE: Rogue Coop 101? - by Hammerskjold - 08-19-2011, 07:01 PM
RE: Rogue Coop 101? - by lyyn - 08-19-2011, 07:35 PM
RE: Rogue Coop 101? - by Hammerskjold - 08-19-2011, 10:04 PM

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