Heh.....I always plan to the high 90s whenever possible on a character...nothing bugs me more than when I occasionally reach the 90s and have a backlog of skill points :). Also yea...switching out salvation for conviction is a good idea - but yea, I expected there'd be more effective ways of making one considering I only spent a short amount of time scribbling out an idea (I do that kind of thing with all my characters...scribble out about 12 ideas, look at strengths vs. weaknesses, then try and merge them to where there's only a few ideas with more strengths than weaknesses)
Vengeance isn't as mana hungry as you'd think - if you have a decent damage weapon (which you defenitely want for vengeance to get every ounce of damage you can out of it), you don't even need 10% mana leech to break even (I currently have a glass paladin that refills his bubble with 4% mana leech while using vengeance - but that is 1.09, I haven't tested on 1.10). Only time you'll encounter problems with it is when you're fighting physical immunes.
There are several different setups that are appealing for different reasons:
Zeal, Holy Shock, etc. - use a [-30] weapon with this, and plenty of ias to get as many hits as possible per second.
Vengeance, Holy Shock, etc. - Use a high damage weapon, possibly even extending to a 2h weapon choice on switch to deal optimum damage.
FoH, Holy Shock, etc. - Use a bow (rangers make VERY effective FoH'ers) with this to allow you to get mana leech, while still dealing some damage with it, and give you something to do while waiting out the casting delay (shoot, FoH, Shoot, FoH...you get the idea)
and many more.....
[Edit: And paladins aren't too fragile...I've played some way out there builds of them, and they are by far one of the most survivable characters in experimentation, only being beat out by the barbarian and druid usually. And sometimes not even the druid (certain druid builds are amazingly fragile)]
Vengeance isn't as mana hungry as you'd think - if you have a decent damage weapon (which you defenitely want for vengeance to get every ounce of damage you can out of it), you don't even need 10% mana leech to break even (I currently have a glass paladin that refills his bubble with 4% mana leech while using vengeance - but that is 1.09, I haven't tested on 1.10). Only time you'll encounter problems with it is when you're fighting physical immunes.
There are several different setups that are appealing for different reasons:
Zeal, Holy Shock, etc. - use a [-30] weapon with this, and plenty of ias to get as many hits as possible per second.
Vengeance, Holy Shock, etc. - Use a high damage weapon, possibly even extending to a 2h weapon choice on switch to deal optimum damage.
FoH, Holy Shock, etc. - Use a bow (rangers make VERY effective FoH'ers) with this to allow you to get mana leech, while still dealing some damage with it, and give you something to do while waiting out the casting delay (shoot, FoH, Shoot, FoH...you get the idea)
and many more.....
[Edit: And paladins aren't too fragile...I've played some way out there builds of them, and they are by far one of the most survivable characters in experimentation, only being beat out by the barbarian and druid usually. And sometimes not even the druid (certain druid builds are amazingly fragile)]
Chaos < Logic > Order
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"