07-11-2003, 05:30 PM
Bowazon enhancements without twinking
1. Socketed Bows with the most damage enhancements you can get: jewels or gems. By the time you hit the catacombs, you will have collected a few gems. Even a single Gem Shrine can help. Never use a Gem shrine for other than upgrading a gem.
Putting two flawed Topaz and either a chipped or flawed sapphire, or emerald, your choice, makes a nice plus up to damage on a bow, and either stops monster regen or, and I prefere the sapphire, slows down the enemy. Two flawed emeralds are also a good choice with a sapphire if you need to adapt hit and run tactics.
1a. Throw javelins, lots of damage there.
Depending on your luck, +damage jewels are probably preferable, as they will also boost your Dex Bonus to damage if embedded in the bow. Luck will be an issue there, though.
2. Every few levels, drop a point or two into vitality. I always did this in HC. It is a habit that appears to be necessary in 1.10.
3. Use Inner Sight to lower AC of enemy. In act I, it has far more impact than later acts.
4. A soon as you hit level 7, rehire a rogue at level 7. (Dont forget to keep the original rogue's equipment.) She will level up in players 8 quite a bit faster than otherwise, and can almost keep pace with you, though she will still lag behind a bit. Make sure her bow has either plenty of chips or damage jewels in it, again depending on luck.
5. Antidote potions: during the Andy Fight, antidote pots in your belt will go a long way toward mitigating her poison attacks.
6. Charms. Nuff said.
7. Cash stuff in, frequently. I realize that it may slow you down a bit, but the dough has a great use: to gamble. Boots, belts, and gloves in the rare category can be a huge boon to act I normal for "pure" characters, and even act II.
Luck does drive that a little bit.
8. Use the "terrain," sort of the way you would in Diablo I. Channeling the enemy into your kill zones makes things a bit easier.
9. Liberal use of Slow Missile is always a good idea.
1. Socketed Bows with the most damage enhancements you can get: jewels or gems. By the time you hit the catacombs, you will have collected a few gems. Even a single Gem Shrine can help. Never use a Gem shrine for other than upgrading a gem.
Putting two flawed Topaz and either a chipped or flawed sapphire, or emerald, your choice, makes a nice plus up to damage on a bow, and either stops monster regen or, and I prefere the sapphire, slows down the enemy. Two flawed emeralds are also a good choice with a sapphire if you need to adapt hit and run tactics.
1a. Throw javelins, lots of damage there.
Depending on your luck, +damage jewels are probably preferable, as they will also boost your Dex Bonus to damage if embedded in the bow. Luck will be an issue there, though.
2. Every few levels, drop a point or two into vitality. I always did this in HC. It is a habit that appears to be necessary in 1.10.
3. Use Inner Sight to lower AC of enemy. In act I, it has far more impact than later acts.
4. A soon as you hit level 7, rehire a rogue at level 7. (Dont forget to keep the original rogue's equipment.) She will level up in players 8 quite a bit faster than otherwise, and can almost keep pace with you, though she will still lag behind a bit. Make sure her bow has either plenty of chips or damage jewels in it, again depending on luck.
5. Antidote potions: during the Andy Fight, antidote pots in your belt will go a long way toward mitigating her poison attacks.
6. Charms. Nuff said.
7. Cash stuff in, frequently. I realize that it may slow you down a bit, but the dough has a great use: to gamble. Boots, belts, and gloves in the rare category can be a huge boon to act I normal for "pure" characters, and even act II.
Luck does drive that a little bit.
8. Use the "terrain," sort of the way you would in Diablo I. Channeling the enemy into your kill zones makes things a bit easier.
9. Liberal use of Slow Missile is always a good idea.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete