Seems to me that positive reinforcement is the best way to get people to do quests. I hate the cop-out ways Blizzard seems to be tying to prevent rushing.
Here's an idea. If every one of the 5 non-Mephisto quests actually provided a reward comensurate with the difficulty/time required to complete it, I bet a whole lot more people would.
I mean, who DOESN'T do the skill quests, the stat point quest, and the socketing quest? No matter who you are, these are great, valuable rewards for quests. But getting your name on something (and killing off all trade value)? Getting a crappyass rare ring or rare char-specific item? Hip. Hip. Hooray. Or getting a Tal Ort and Ral run for running around saving barbarians' lives in HELL difficulty??* Gimme a break.
I say don't FORCE people to do the quests (anti-portalling, etc), just convince them to do them because they WANT to! I mean, this is a game, right? The whole point is that people do it because they enjoy it? Using negative feedback, such as not allowing portalling or annoying area skipping is only going to annoy people. Provide a reward that they salivate over, and they'll deal with flayers, countesses and councils.
Then, fix rushing by simply not allowing characters lower than lvl 60 in Hell, 40 in Nightmare.
This seems obvious to me. Is there something I'm just not getting, here?
*How about a different set of runes that completes a sequentially more interesting runeword? Like Leaf on nightmare and Smoke on Hell, etc? (Poorish examples, I know)
Here's an idea. If every one of the 5 non-Mephisto quests actually provided a reward comensurate with the difficulty/time required to complete it, I bet a whole lot more people would.
I mean, who DOESN'T do the skill quests, the stat point quest, and the socketing quest? No matter who you are, these are great, valuable rewards for quests. But getting your name on something (and killing off all trade value)? Getting a crappyass rare ring or rare char-specific item? Hip. Hip. Hooray. Or getting a Tal Ort and Ral run for running around saving barbarians' lives in HELL difficulty??* Gimme a break.
I say don't FORCE people to do the quests (anti-portalling, etc), just convince them to do them because they WANT to! I mean, this is a game, right? The whole point is that people do it because they enjoy it? Using negative feedback, such as not allowing portalling or annoying area skipping is only going to annoy people. Provide a reward that they salivate over, and they'll deal with flayers, countesses and councils.
Then, fix rushing by simply not allowing characters lower than lvl 60 in Hell, 40 in Nightmare.
This seems obvious to me. Is there something I'm just not getting, here?
*How about a different set of runes that completes a sequentially more interesting runeword? Like Leaf on nightmare and Smoke on Hell, etc? (Poorish examples, I know)
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