03-06-2011, 10:05 PM
(03-06-2011, 04:35 AM)Rhydderch Hael Wrote: Lockpicking on an Xbox is a two-handed affair that makes things easier (left pushes the pin, the right hand locks it in place), but with the PC it's all done via the mouse (essentially you're picking a lock with one hand tied behind your back).
If you're used to the console control, it could take some minor adjustment to get used to the PC version.
For myself I think I only did the manual lockpick minigame in the early levels, after hitting mid to high clvl, I just hit the 'auto attempt'.
But yes I agree with you, running default Oblivion on the PC it definitely has more of a 'ported from console' than a true dedicated PC control style game.
The speech minigame is probably another example of that.
Another thing I hope Skyrim will keep to it's rumored promise, and taking a page from Fallout's levelling system. So no more 'efficient levelling' ie macro-ing or the min-max OCD factor of getting the 3 x 5 points bonus level up. Mostly so you won't lose out
on the HP bonus.
Yeah you could play however you want, with on the fly difficulty slider etc. But for a sandbox game, that HP gain level up system and the 'efficient levelling' IMO hampers it a bit.
Really hoping that Skyrim will be play as you want, you can hit the ground running and explore (with risk of death) with no need to worry 'oh noes, I've accidentally levelled up without having casted enough low level fireball or haven't jumped enough...reload!'.
Kinda detracts from the immersion a bit.