07-10-2003, 02:36 AM
(This post was last modified: 07-10-2003, 02:39 AM by Occhidiangela.)
Weird Thought⢠here.
If you get Thorns way up in level, in some games the monsters do enough damage to the tank/target so that each hit they inflict does enough damage to stun themselves due to "%" stun rule. With a decent sized army of summonables and a high enough Thorns, the monsters stun themselves by virtue of the damage they do.
I wonder where the break points are for this in game size, it will also vary with level of Physical Resistance, though I suspect that with Amp Damage over their heads from a friendly Necro or a weapon with "cast Amp Damage" affix you could see some interesting results.
Take a Hell Zombie Boss, Fanaticism, Extra Strong, and have him hit you or your merc when Thorns is maxed out, up in the high 20's, and some Amp Damage over his head, and I wonder at how badly he will hurt himself, particularly if he rolls a critical hit. He could stun himself in the process! :) But what a way to "control" him.
Tactical requirement is a summonable or two to get hit. Their proximity is doubtless a better "spread the monster's target choices" CC than the thorns, in any case I suppose.
Does Thorns work with Bone Walls/Prisons when attackers take damage? You can always use yourself, if you are playing a Glutton For Punishment variant.
Other Thorns thought: last night, I used a Paladin Only Shield that I found to make an Iron Golem. I wonder if the +1 Paladin SKills on the shield added to the Golem's Thorns aura. I unfortunately did not test it out, and the Golem died while I was going after an LEB before I thought to try and do some sort of test to confirm or deny that thought.
Modders: comments on that last?
If you get Thorns way up in level, in some games the monsters do enough damage to the tank/target so that each hit they inflict does enough damage to stun themselves due to "%" stun rule. With a decent sized army of summonables and a high enough Thorns, the monsters stun themselves by virtue of the damage they do.
I wonder where the break points are for this in game size, it will also vary with level of Physical Resistance, though I suspect that with Amp Damage over their heads from a friendly Necro or a weapon with "cast Amp Damage" affix you could see some interesting results.
Take a Hell Zombie Boss, Fanaticism, Extra Strong, and have him hit you or your merc when Thorns is maxed out, up in the high 20's, and some Amp Damage over his head, and I wonder at how badly he will hurt himself, particularly if he rolls a critical hit. He could stun himself in the process! :) But what a way to "control" him.
Tactical requirement is a summonable or two to get hit. Their proximity is doubtless a better "spread the monster's target choices" CC than the thorns, in any case I suppose.
Does Thorns work with Bone Walls/Prisons when attackers take damage? You can always use yourself, if you are playing a Glutton For Punishment variant.
Other Thorns thought: last night, I used a Paladin Only Shield that I found to make an Iron Golem. I wonder if the +1 Paladin SKills on the shield added to the Golem's Thorns aura. I unfortunately did not test it out, and the Golem died while I was going after an LEB before I thought to try and do some sort of test to confirm or deny that thought.
Modders: comments on that last?
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete