07-10-2003, 12:13 AM
So, Warblade & co, if you were fixing the Paladin skills and synergies, what would you do? Should they get 4 life/energy now, since they are the one melee class neither a life boosting skill nor permanent pets? Make the Paladin synergies all use total skill level as opposed to base skill level (i.e. include skill adders in synergies)? Make salvation take synergies from the other resist skills and additionally provide just the Paladin himself either extra life or physical resistance?
For example, now you can add a point to a skill if
clvl >= min-level-for-skill + current-level-of-skill
For level 30 skills, this mean you can add one point at 30, one at 31, etc, and will max the skill at level 49.
If we changed that equation to this, though:
clvl >= min-level-for-skill + (2 * current-level-of-skill)
Then you could put a point in at 30, but couldn't put the second point in until 32, the third at 34, etc, and would be able to max the skill at level 68. It seems to me that would be a smoother progression through the life of the game.
-- CH
Arutha,Jul 7 2003, 11:56 PM Wrote:As I've said before, it can be advocated as a way of balancing skill progression more smoothly from start to finish.What I think I'll try doing in a mod is changing how quickly you can pump a skill.
For example, now you can add a point to a skill if
clvl >= min-level-for-skill + current-level-of-skill
For level 30 skills, this mean you can add one point at 30, one at 31, etc, and will max the skill at level 49.
If we changed that equation to this, though:
clvl >= min-level-for-skill + (2 * current-level-of-skill)
Then you could put a point in at 30, but couldn't put the second point in until 32, the third at 34, etc, and would be able to max the skill at level 68. It seems to me that would be a smoother progression through the life of the game.
-- CH