1.10 Shockadin Strategy
#8
WarBlade,Jul 8 2003, 12:28 AM Wrote:The beta version doesn't give much opprtunity for anything I'd call "strategy", but . . .
That's a bit unfair - it seems to me almost unarguable that there is a far great degree of tactical and strategic challenge than in 1.09

(Although I should know better than to claim any proposition is unarguable in this place ;) )

Are you referring to the lack of PvP?

For PvM there seems quite a lot of scope for good strategic and tactical thinking to get the most out of a Holy Shock build

Going Zeal and melee on one weapon switch and ranged on the other seems wise

Primary aura is Holy Shock and aura flashing is effectively ended but some lesser auras might be useful. Cleansing and Prayer are not exciting but a little Meditation would support a low level FOH (much boosted by the Holy Shock). Redemption is one I'm not a great fan of - it always seems quicker to tp to town and visit the healer

Safety elements are important: knockback, hcmtf, a Holy Freeze merc or cold Iron Wolf seem quite useful. Crafted Hitpower gloves provide Knockback

Positioning is vital as are decisions about when to advance and how hard to set Players X to if that is available
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Messages In This Thread
1.10 Shockadin Strategy - by Bloodstar6078 - 07-07-2003, 06:50 PM
1.10 Shockadin Strategy - by WarBlade - 07-08-2003, 12:37 AM
1.10 Shockadin Strategy - by Logic_X - 07-08-2003, 05:37 AM
1.10 Shockadin Strategy - by WarBlade - 07-08-2003, 11:58 PM
1.10 Shockadin Strategy - by TaiDaishar - 07-09-2003, 12:41 AM
1.10 Shockadin Strategy - by Occhidiangela - 07-09-2003, 03:23 PM
1.10 Shockadin Strategy - by ryan4nayr - 07-09-2003, 10:35 PM
1.10 Shockadin Strategy - by Brista - 07-10-2003, 12:01 AM
1.10 Shockadin Strategy - by WarBlade - 07-10-2003, 12:41 AM
1.10 Shockadin Strategy - by Brista - 07-10-2003, 12:20 PM
1.10 Shockadin Strategy - by Logic_X - 07-12-2003, 06:14 AM
1.10 Shockadin Strategy - by WarBlade - 07-12-2003, 08:25 AM
1.10 Shockadin Strategy - by sojourn - 07-14-2003, 06:25 AM

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