07-09-2003, 10:16 PM
(This post was last modified: 07-09-2003, 10:18 PM by Occhidiangela.)
In Hell.
Her to hit, even with an ITD, for MS will boil down to 63/90 in Act V.
So, cut your damage amount by about a third for starters. (Order of magnitude wise, you are probably still in like flint, let's not fool ourselves, eh?)
Then look at shot dispersion. Even at 8/2, not every pierce hits something behind it, and not every arrow can hit unless you take some pains to "group monsters" around your tank. The problem there is the Tank surviving while you set it up. Absent a certain geometry, the 24 hits per second on 10 monsters is plausible, but the added pierce is against a theoretical target that is, as often as not, simply not there to hit. In other cases, such as the Foothills, there is stuff to soak up the misses and the piercers.
That said, with 1000 points of damage on GSE, and 10 monsters set up "just right" to get hit by your spread of arrows, the damage per second is certainly nothing to sniff at. :)
3X10X1000X(63/90) = 21000 per second. That is not shabby, and IMO a bit more realistic as an illustration. It still ignores the wasted arrows as one monster after another dies. However, there will be, at present, any number of monsters "beyond visual range" who get hit due to the range of MS.
Toss in a MIght merc, and we are up to around 63000 per second. :) Not shabby.
All else is a bonus, and sure makes the leech problem seem trivial.
Her to hit, even with an ITD, for MS will boil down to 63/90 in Act V.
So, cut your damage amount by about a third for starters. (Order of magnitude wise, you are probably still in like flint, let's not fool ourselves, eh?)
Then look at shot dispersion. Even at 8/2, not every pierce hits something behind it, and not every arrow can hit unless you take some pains to "group monsters" around your tank. The problem there is the Tank surviving while you set it up. Absent a certain geometry, the 24 hits per second on 10 monsters is plausible, but the added pierce is against a theoretical target that is, as often as not, simply not there to hit. In other cases, such as the Foothills, there is stuff to soak up the misses and the piercers.
That said, with 1000 points of damage on GSE, and 10 monsters set up "just right" to get hit by your spread of arrows, the damage per second is certainly nothing to sniff at. :)
3X10X1000X(63/90) = 21000 per second. That is not shabby, and IMO a bit more realistic as an illustration. It still ignores the wasted arrows as one monster after another dies. However, there will be, at present, any number of monsters "beyond visual range" who get hit due to the range of MS.
Toss in a MIght merc, and we are up to around 63000 per second. :) Not shabby.
All else is a bonus, and sure makes the leech problem seem trivial.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete