Item Persistance
#4
Actually I think conventional muling - you fill up one character as you play then drop all the loot in the Rogue Camp and go and get your gems mule, hats mule etc in succession might be unaffected

I think that as a character walks past the items he "resets" the timer

Could be wrong though

Caveat muletor as the Romans used to say ;)


Messages In This Thread
Item Persistance - by Magicbag - 07-09-2003, 07:04 PM
Item Persistance - by CelticHound - 07-09-2003, 08:09 PM
Item Persistance - by kandrathe - 07-09-2003, 08:14 PM
Item Persistance - by Brista - 07-09-2003, 09:44 PM
Item Persistance - by Griselda - 07-09-2003, 11:12 PM

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