07-09-2003, 09:41 PM
I agree they failed. But it was a stated design goal.
I also agree that there are ways that it could be made so that single player and multi can co-exist with each other for all difficulties. You offer some very good suggestions. However, I don't think at this stage any of that is going to happen. I don't see too many options for way things currently are to have Hell be a good balance for multi and single. In that case, I think that Blizzard should forget about single player.
I know it screws a lot of people over, but I also think that percentage is much smaller than the multiplayer percentage. Vastly smaller actually. You can't please all the people all the time (well I don't think you can ever please all the people). So you have to make a decision as to who you are going to try and please in order to be able to make progress on it.
So, I put forth my opinion on it. Many will disagree with it, as has already been shown.
I honeslty would like to see many many more changes with a lot more scaling, to make all 3 possible. But I also don't think Blizzard is obligated to, and depending on how many man hours it would require to do so, I don't think with the limited data I have that it would make economic sense either.
There are too many fundamental design decisions that make that balance idea too hard to pull off, and most of those decisions point to making the game multi, not single.
Of course I don't think 1.10 has killed single player for hell yet. I don't think there is enough playtime data out there to say that yet. So, this is all academic anyway.
I also agree that there are ways that it could be made so that single player and multi can co-exist with each other for all difficulties. You offer some very good suggestions. However, I don't think at this stage any of that is going to happen. I don't see too many options for way things currently are to have Hell be a good balance for multi and single. In that case, I think that Blizzard should forget about single player.
I know it screws a lot of people over, but I also think that percentage is much smaller than the multiplayer percentage. Vastly smaller actually. You can't please all the people all the time (well I don't think you can ever please all the people). So you have to make a decision as to who you are going to try and please in order to be able to make progress on it.
So, I put forth my opinion on it. Many will disagree with it, as has already been shown.
I honeslty would like to see many many more changes with a lot more scaling, to make all 3 possible. But I also don't think Blizzard is obligated to, and depending on how many man hours it would require to do so, I don't think with the limited data I have that it would make economic sense either.
There are too many fundamental design decisions that make that balance idea too hard to pull off, and most of those decisions point to making the game multi, not single.
Of course I don't think 1.10 has killed single player for hell yet. I don't think there is enough playtime data out there to say that yet. So, this is all academic anyway.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.