07-09-2003, 05:13 PM
I had in my list of ideas to try in 1.10, before we found out a great deal more, to try a variation on the Magezon. I am not so sure, anymore, if this one is such a good idea. If I get a chance this weekend, I may mess around with it.
Amazonius Versatilus. (Bow and Jav)
Bow Focus: Fire
Javelin/Spear Focus: Lightning Strike.
(A risk that they did not screw this one up. Early reports seem promising.)
That will probablly use up points nicely to level 74. With 85 points, available before hitting Hell's River of Flame . . .
Max Lightning Strike: costs 23 points
Max Immolation Arrow: costs 22 points (add 5 more Exploding Arrow for synergy total is now 27)
Evade:1
Avoid: 4
Dodge: 6
Valk: 10 (13 with prereqs, to include single point Decoy) (Might be better off puting these points into Exploding Arrow.)
Pierce: 10
81 points, I suspect the other 4 need to go into Dodge or Valk in later difficulties, maybe Exploding Arrow or Charged Strike for synergy.
A few +skills items here and there won't hurt Valk, Decoy, Penetrate, Pierce, and the defensive skills.
Crit Strike needs no more than one point, due to elemental focus, but that may adversely influence leech.
Concerns, besides leech:
1. Getting enough Poison Damage to work against Regeneration.
2. % To Hit in Hell.
3. Shield/Jav or Spear? I can probably get away with Spear/Pike in Normal and early Nightmare, expect to need the use of a Three Perfect Diamond Tower Shield in Hell, for resists and blocking, and for sure a shield against Duriel in NM.
Vulpine Items a must, I expect to get now and again.
4. Act II Merc: Thorns or Holy Freeze? I'd think Holy Freeze, for general crowd Control, but I suspect that the merc is going to get hit a lot, making Thorns tempting.
Valk can then be used to kill via Thorns. I don't recall if Decoy gets to use Thorns while she is being whacked on.
5. Get either Slow Monster or Cold Damage with long duration. Eye of Elytch anyone? That would be a nice find. :)
6. Merc needs to major in elemental damage, Crushing blow, or PMH. "Strength" Lance or Warpike might be just what is needed, rune cubing should get me the Amn pretty easily.
7. Hoping for the luck to get a circlet that offers "Cast Lower Resist" or charges of Lower Resist.
Note:
1. Socketed Bow thoughts: If Eth gets returned to just a -25% DR, that would make for a good choice to socket for the shots when the Mana Ball is low. A Thul or Perfect Sapphire, and poison round out a three socketed bow, for a Six Socket Bow, More Poison. If we get a little luck on a Blue Bow, and something in the Cruel range to help Leech, then two sockets should include ETH and SLOW as a minimum.
2. Problems with Serpant Mages casting Bone Spear?
Just say Slow Missile, a favorite one point wonder.
Here is hoping that I can play this weekend so I can report the results.
Amazonius Versatilus. (Bow and Jav)
Bow Focus: Fire
Javelin/Spear Focus: Lightning Strike.
(A risk that they did not screw this one up. Early reports seem promising.)
That will probablly use up points nicely to level 74. With 85 points, available before hitting Hell's River of Flame . . .
Max Lightning Strike: costs 23 points
Max Immolation Arrow: costs 22 points (add 5 more Exploding Arrow for synergy total is now 27)
Evade:1
Avoid: 4
Dodge: 6
Valk: 10 (13 with prereqs, to include single point Decoy) (Might be better off puting these points into Exploding Arrow.)
Pierce: 10
81 points, I suspect the other 4 need to go into Dodge or Valk in later difficulties, maybe Exploding Arrow or Charged Strike for synergy.
A few +skills items here and there won't hurt Valk, Decoy, Penetrate, Pierce, and the defensive skills.
Crit Strike needs no more than one point, due to elemental focus, but that may adversely influence leech.
Concerns, besides leech:
1. Getting enough Poison Damage to work against Regeneration.
2. % To Hit in Hell.
3. Shield/Jav or Spear? I can probably get away with Spear/Pike in Normal and early Nightmare, expect to need the use of a Three Perfect Diamond Tower Shield in Hell, for resists and blocking, and for sure a shield against Duriel in NM.
Vulpine Items a must, I expect to get now and again.
4. Act II Merc: Thorns or Holy Freeze? I'd think Holy Freeze, for general crowd Control, but I suspect that the merc is going to get hit a lot, making Thorns tempting.
Valk can then be used to kill via Thorns. I don't recall if Decoy gets to use Thorns while she is being whacked on.
5. Get either Slow Monster or Cold Damage with long duration. Eye of Elytch anyone? That would be a nice find. :)
6. Merc needs to major in elemental damage, Crushing blow, or PMH. "Strength" Lance or Warpike might be just what is needed, rune cubing should get me the Amn pretty easily.
7. Hoping for the luck to get a circlet that offers "Cast Lower Resist" or charges of Lower Resist.
Note:
1. Socketed Bow thoughts: If Eth gets returned to just a -25% DR, that would make for a good choice to socket for the shots when the Mana Ball is low. A Thul or Perfect Sapphire, and poison round out a three socketed bow, for a Six Socket Bow, More Poison. If we get a little luck on a Blue Bow, and something in the Cruel range to help Leech, then two sockets should include ETH and SLOW as a minimum.
2. Problems with Serpant Mages casting Bone Spear?
Just say Slow Missile, a favorite one point wonder.
Here is hoping that I can play this weekend so I can report the results.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete