07-09-2003, 09:17 AM
What I really want to know about the beta patch is how the skill point economy is working out for characters. Under all previous versions of the game I mostly built characters with a variety of skills in order to handle the game from one end to the other (single player). For example, my main amazon uses strafe, immoliation arrow and glacial arrow. Under 1.09 it isn't really a problem build a generalist character with adequate firepower, but I'm not sure about 1.10. If it is really necessary to invest 40+ skill points on synergy skills in order to make a main offensive skill effective then I'm going to have to abandon versatility for specialization. If anyone has a rational prespective on building balanced characters in D2 1.10, I'm interested in any data I can gather.