1) In 1.09, Confuse and Attract could stack with any other non-AI Curse.
In 1.10, they cannot. I did test this on imune monsters by CO/AT and AD/LR cursing.
If you CO, than AD a physical imune monster, you can damage that monster with a physical damage weapon
If you AD, than CO a physical monster, you cannot harm it.
Plz note, that only the last curse was in effect.
Same for LR und elemental imune monster
Same for DEC and the R/W and attack speed mali.
Same for Attract.
2) In 1.09, COed monsters did not like to attack each other. Attacking each other was like the last option, they chose. First came Necromancer, then Minions, then nonCOed Monsters, then BW/BP and COed ones.
In 1.10, that changed. COed Monsters attack each other very easily.
That is a huge Change to CO.
3) In 1.09, BW/BP/AT did attract monsters with a range of about 2-3 800*600 screens radius. I think, that phenomenon is well-known.
In 1.10, CO now has the same attracting effect, BW/BP/AT already had in 1.09. I did test it on the summoner, on fallen shamans, on cows, in the CS, in the Worldstone Keep. All monsters have a much higher perceptive radius, after you CO other monsters.
Big Change to CO. too.
4) Terror could stack with itself (resulting in faster flee) and other curses in 1.09.
That is gone too. No faster fleeing, no damaging imune monsters.
In 1.10, they cannot. I did test this on imune monsters by CO/AT and AD/LR cursing.
If you CO, than AD a physical imune monster, you can damage that monster with a physical damage weapon
If you AD, than CO a physical monster, you cannot harm it.
Plz note, that only the last curse was in effect.
Same for LR und elemental imune monster
Same for DEC and the R/W and attack speed mali.
Same for Attract.
2) In 1.09, COed monsters did not like to attack each other. Attacking each other was like the last option, they chose. First came Necromancer, then Minions, then nonCOed Monsters, then BW/BP and COed ones.
In 1.10, that changed. COed Monsters attack each other very easily.
That is a huge Change to CO.
3) In 1.09, BW/BP/AT did attract monsters with a range of about 2-3 800*600 screens radius. I think, that phenomenon is well-known.
In 1.10, CO now has the same attracting effect, BW/BP/AT already had in 1.09. I did test it on the summoner, on fallen shamans, on cows, in the CS, in the Worldstone Keep. All monsters have a much higher perceptive radius, after you CO other monsters.
Big Change to CO. too.
4) Terror could stack with itself (resulting in faster flee) and other curses in 1.09.
That is gone too. No faster fleeing, no damaging imune monsters.