09-16-2010, 04:26 PM
(09-14-2010, 07:45 PM)Jester Wrote:This is precisely what went through me head when I read Nystul's post. While other people are absolutely correct that it's certainly not at the level of the more competitive FPS games, the complexity of both PvE and PvP encounters has increased by a ridiculous degree since the content of early classic. Predominantly because once people were used to the mechanics the early classic content was trivially and mind numbingly boring. And partially because a fair amount of the truly competitive players also play, or moved from, the same high complexity FPS games, and have spent the intervening six years begging for content that suits them, or in the case of PvP, becoming that content.(09-14-2010, 07:36 PM)Nystul Wrote: My thoughts exactly. I haven't played WoW since the original beta, but it was not an action game by any means. You didn't need precise aim or particularly fast response to most situations, as long as you didn't fall asleep. If you had a good approach to the situation you would be fine. If you don't have fast reactions and masterful control of your input devices in a game like Unreal Tournament, you are finished.
To put it another way, nobody ever freaked out over a few milliseconds of latency in WoW. Nobody ever thought, if I had the right headphones, or a more precise mouse (or mouse *pad*), or a more responsive monitor, I would be so much better at WoW.
It's clear you haven't played WoW since beta.
-Jester