07-08-2003, 01:17 AM
And, just because of Phooker51's thread my first 1.10 beta char is an arty necro, DrJones... He's now lvl 20, and just killed Act 1 Andy with his level 2 Bone Spear. It wasn't noble (had to bail to town 3 times to restock potions and minions), and he was running around her chamber screaming like a little girl, but the new Antidote potions are très utile! So, far he has had no deaths, although sadly his merc, Annor, has had a least three (all Andy).
It might just be my handling of him, but he has had occasion to wet himself from the inner cloister on, more than a few times. I had found the unique axe "The Gnasher" early in the game, but as he starts to move toward his artillery role, closing with the bad guys became a bad idea. So I set aside the axe, in favor of a +skills wand, and +skills head. Even though I'm focused on being an Artymancer, I've invested a point in Raise Skeleton, Skeletal Mage, Skeleton Mastery, Golem Mastery, Clay Golem, and Blood Golem, and then I've found some good rares with +skills gear for summoners, thus, my weapon switch allows me to add additional skeletons and mages if I need more tanking. The countess dropped two runes for me, Ith, and Ral and I'm finding quite a few descent rares, charms and magic jewels. Again, descent, but nothing to write home about.
I early on invested one point in Amp damage. I'm wondering if it is the case where the most viable Necro build is not a one trick pony. But, so far the bulk of my skills have gone to the P&B tree, teeth(1), Bone Armor(2), Corpse Explosion(1), Bone Wall(6), Bone Spear(2) (currentlyx1.49@37-50 dmg), 2 pts unused. I'm thinking that from now on focusing on Bone Prison, Bone Spear, and Bone Spirit with a few additional skills as needed. I also find I'm using all the tools in the kit now, and I've found no + P&B skills items yet.
I've maintained "Players 8", although after outer cloister the going got more interesting. :)
Wish I had more time to get him to Hell difficulty, as at the rate I'm going this is going to take awhile. But, maybe that is a good sign as well. So, wasn't it a challenging game that we wanted?
It might just be my handling of him, but he has had occasion to wet himself from the inner cloister on, more than a few times. I had found the unique axe "The Gnasher" early in the game, but as he starts to move toward his artillery role, closing with the bad guys became a bad idea. So I set aside the axe, in favor of a +skills wand, and +skills head. Even though I'm focused on being an Artymancer, I've invested a point in Raise Skeleton, Skeletal Mage, Skeleton Mastery, Golem Mastery, Clay Golem, and Blood Golem, and then I've found some good rares with +skills gear for summoners, thus, my weapon switch allows me to add additional skeletons and mages if I need more tanking. The countess dropped two runes for me, Ith, and Ral and I'm finding quite a few descent rares, charms and magic jewels. Again, descent, but nothing to write home about.
I early on invested one point in Amp damage. I'm wondering if it is the case where the most viable Necro build is not a one trick pony. But, so far the bulk of my skills have gone to the P&B tree, teeth(1), Bone Armor(2), Corpse Explosion(1), Bone Wall(6), Bone Spear(2) (currentlyx1.49@37-50 dmg), 2 pts unused. I'm thinking that from now on focusing on Bone Prison, Bone Spear, and Bone Spirit with a few additional skills as needed. I also find I'm using all the tools in the kit now, and I've found no + P&B skills items yet.
I've maintained "Players 8", although after outer cloister the going got more interesting. :)
Wish I had more time to get him to Hell difficulty, as at the rate I'm going this is going to take awhile. But, maybe that is a good sign as well. So, wasn't it a challenging game that we wanted?