07-08-2003, 12:05 AM
As I've said before, it can be advocated as a way of balancing skill progression more smoothly from start to finish.
But it has a cost: character diversificafion.
If you decide that the end game will be balanced for a lvl 60-80 main skill, it means you're forcing players into a few pre-determined builds.
It can work.
BUT diversification is one the goals advertised by Blizzard.
And it should not imo be a casualty of the drive to balance the game.
There are other solutions that Blizzard oddly enough seems not to have approached.
I can remember completing Hell difficulty around lvl 50-55 in CD2.
Things have changed since them. Lvl 50-55 is completing Nightmare now.
So why stick to the 1-6-12-18-24-30 skill groups ?
Why not try something like 1-10-20-30-40-50 ? Or even 1-12-24-36-48-60 ?
No more maxing an end-tree skill by the end of normal mode that way.
Better yet, why not make character level part of the equation?
That way a slvl 20 firebolt could be made more powerful at clvl 60 than clvl 20.
But it has a cost: character diversificafion.
If you decide that the end game will be balanced for a lvl 60-80 main skill, it means you're forcing players into a few pre-determined builds.
It can work.
BUT diversification is one the goals advertised by Blizzard.
And it should not imo be a casualty of the drive to balance the game.
There are other solutions that Blizzard oddly enough seems not to have approached.
I can remember completing Hell difficulty around lvl 50-55 in CD2.
Things have changed since them. Lvl 50-55 is completing Nightmare now.
So why stick to the 1-6-12-18-24-30 skill groups ?
Why not try something like 1-10-20-30-40-50 ? Or even 1-12-24-36-48-60 ?
No more maxing an end-tree skill by the end of normal mode that way.
Better yet, why not make character level part of the equation?
That way a slvl 20 firebolt could be made more powerful at clvl 60 than clvl 20.