Gearing for PvP: ArP/Res
#6
(08-09-2010, 04:35 AM)Bob the Beholder Wrote: Okay, I'm a failure, and read through your post more thoroughly, plus looked through your armory. More specifically, for your gemming and gearing, you will in fact want 5 percent hit. Your current gear set is over that by a hilarious degree. (I'm assuming that's how you roll in pve, though... in which case you're still over, just not by an especially huge amount.) As you put on more standard pvp gear, however, that will drop to a more reasonable amount. It would be in your best interests, however, to invest in your standard resillience pvp trinket, and a battlemaster's attack power trinket, ideally. After putting on more pvp gear, and possibly losing the hit from your trinket, you may want to pick up the hit shoulders from wintergrasp, which are exceptional if you don't do arena, and then grab another honor-bought hit piece or two. (the relentless ring is a good choice.) After that point, you pretty much just want more pvp gear--the higher ilevel the better. It's really itemized pretty well for both survival and damage. For your gems in said pvp gear, if you need a gem or two to hit 5 percent hit, go for it, but other than that the ideal is just agility, agility, agility, agility. I see you've said you prefer crit... and I don't want to impugn on your own personal style too much, but I will say that it is not entirely optimal.

So for PvP, 5% hit is fine? I ask this because, with what PvP gear I have collected now (Gemmed up full Gladiator's, enchanted for Resi, and swapping some PvE enchants that I had on my off-set for PvP ones) I'm getting about 6% hit. I have also been driving myself batguano insane farming Forge of Souls for the Accursed Crawling Cape, which is a nice upgrade regardless. I hear the Devourer of Souls in my sleep now, so I'm considering the Crypt Fiend Slayer as a weapon upgrade, even though I'd have to buy Iceblades, and so soon after finding someone doing a fire sale on Shatter Rounds.

I'm no longer dependant on gems for hit, and apparently the cap for PvE is still 8%, so I'm generally loathe to drop beneath that, but if 5% is fine for PvP, then I don't really have to drive myself insane trying to balance myself for hit and resi.

The WG shoulders seem like a good alternative to the Furious Gladiator's I have, and I've been running WG a lot lately for the easy, easy Honor. Pity they cost Marks, and I'm a few Marks short. Bet now I actually want to run WG for wins, I'll keep losing.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
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Messages In This Thread
Gearing for PvP: ArP/Res - by NiteFox - 08-07-2010, 06:48 PM
RE: Gearing for PvP: ArP/Res - by Tal - 08-07-2010, 11:31 PM
RE: Gearing for PvP: ArP/Res - by LavCat - 08-08-2010, 01:41 AM
RE: Gearing for PvP: ArP/Res - by Crushar - 08-08-2010, 01:44 AM
RE: Gearing for PvP: ArP/Res - by NiteFox - 08-18-2010, 12:23 PM
RE: Gearing for PvP: ArP/Res - by Zyn - 08-18-2010, 08:50 PM

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