07-07-2003, 11:42 PM
(This post was last modified: 07-07-2003, 11:50 PM by Hammerskjold.)
>You know, the old tetris had an infinite number of levels. But only an idiot would claim that, since they were there, everyone should be able to play all of them. I guess what was clear to all about tetris is too difficult for many to understand about Diablo.
I'm guessing the problem (or joy of complaining) about the Diablo series is the item, item inflation, and some sense of (sometimes justified, sometimes ridicilous) entitlement.
Someone at the b.net forum mentioned the way Doom handled difficulty modes, and I think they have something there. Unless my memory is completely shot, Doom also had a couple of modes similar to Diablo. However in Doom, the shotgun or the plasma rifle I find in Normal mode is the exact same weapon I would find in Nightmare or Hell mode.
But in the highest difficulty setting, the demons are stronger, and would respawn at random, so there is no such thing as Rambo time. Since there is no such thing as demon death, you will not be "pwning" anything there. The only goal is to survive long enough to find the nearest exit. I believe my best time was 2 minutes in Hell, in the first level in the first episode. :) (That's 2 minutes running around, without actually accomplishing anything but dying.)
However I never complained, and I never saw anyone else either. Perhaps it's because there is no chance of finding a super dooper mega weapon that is only available in Hell mode. Hell is truly Hell, with no new toys given in Hell to compensate for tougher situations.
But I'm guessing what made the players fine with this is they could play with all the toys at normal mode, without having to feel like a "noob". The choice of challenge was always there, but the only reward for it was challenge, and nothing else. Well pride too of course, but there is no Mega weapon of Equalizing waiting for you in Nightmare\Hell, only true nightmares and hell and a bunch of imps lobbing fireballs. ;)
I'm guessing the problem (or joy of complaining) about the Diablo series is the item, item inflation, and some sense of (sometimes justified, sometimes ridicilous) entitlement.
Someone at the b.net forum mentioned the way Doom handled difficulty modes, and I think they have something there. Unless my memory is completely shot, Doom also had a couple of modes similar to Diablo. However in Doom, the shotgun or the plasma rifle I find in Normal mode is the exact same weapon I would find in Nightmare or Hell mode.
But in the highest difficulty setting, the demons are stronger, and would respawn at random, so there is no such thing as Rambo time. Since there is no such thing as demon death, you will not be "pwning" anything there. The only goal is to survive long enough to find the nearest exit. I believe my best time was 2 minutes in Hell, in the first level in the first episode. :) (That's 2 minutes running around, without actually accomplishing anything but dying.)
However I never complained, and I never saw anyone else either. Perhaps it's because there is no chance of finding a super dooper mega weapon that is only available in Hell mode. Hell is truly Hell, with no new toys given in Hell to compensate for tougher situations.
But I'm guessing what made the players fine with this is they could play with all the toys at normal mode, without having to feel like a "noob". The choice of challenge was always there, but the only reward for it was challenge, and nothing else. Well pride too of course, but there is no Mega weapon of Equalizing waiting for you in Nightmare\Hell, only true nightmares and hell and a bunch of imps lobbing fireballs. ;)