07-07-2003, 11:06 PM
Apples and oranges, though. You're talking about games with no actual endings vs. a game with a defined end point and items that require you to be at or above a certain point in the game.
Sure, a load of games in the 80's were basically infinite with no actual end point. We're not talking about such a game, however. We're talking about a game with a defined end point, defeat of Baal in Hell difficulty. If the defined end point is too far from attainable, what's the point in playing?
Sure, a load of games in the 80's were basically infinite with no actual end point. We're not talking about such a game, however. We're talking about a game with a defined end point, defeat of Baal in Hell difficulty. If the defined end point is too far from attainable, what's the point in playing?