08-08-2010, 03:00 PM
(08-05-2010, 05:35 PM)--Pete Wrote: Gaming companies started out as a few (sometimes one) individuals trying to make games. Those that succeeded were bought out by corporations trying to make money. How many top level Vivendi executives do you think actually understand games and gaming, and how many just understand that what sold will sell?Executives in the entertainment business, be it movies or games, are alike in that they only understand some of the components, but never understand what it takes to be fully baked.
For example, I've not played SC2 yet, but I'm already put off by a few things; 1) I expected more than improved graphics and a few unit changes, 2) I'm not paying $60 for 1/3 of a game, 3) battle.net required. But, I'm one lone consumer, and this may be successful enough where my resistance won't matter.
What Torchlight I successfully captured was the sense of adventure in dungeon diving (accomplishment) with enough change over time (feeder bar) to keep it interesting.
Doing it with some friends, beverages and snacks would make it a party. I'm eager to see TLII.