08-07-2010, 01:26 AM
(This post was last modified: 08-07-2010, 01:27 AM by Chesspiece_face.)
Quote:I hated these in the beta, especially when I wasn't aware that was the design because I was playing like it was a more open map, and then realized that you either needed to rush air units, or as you say be toss and blink the stalkers. Which is just not how games really go. If you tried to get the rocks down, it was easy enough to get a simple tower defense by them to really mess up the person who was trying to break them. Just didn't like em at all.
Yeah. I lost my first game because it was never specified how the map worked and I did a normal build. Ended up getting really confused when my scout probe just ended up going around in circles in my base. Then I wasted about 3 minutes of focus looking around the map and finding that there was no direct path around the map and never realized that you could break the rocks as that wasn't something that was ever explained.
Second game I defended off a Blink rush because I had early expanded to the Gold Crystals. Lost my first base to the rush but was able to take my Cruisers and Stalkers up and back door his base which he wasn't able to rebuild.
I doubt I'll play any more of the beginner maps. Probably just play matches against the computer to fool around with builds and when I have a decent feel for them just skip right to ranked play.