Quote:Mine as to difficulty is as follows; cut back the hitpoints on monsters by about 25%. The greatly increased range of monsters for spells and revives, along with their speed, and new regenerative powers is great, make thems a much greater challenage. It should be hard to kill them, but when dealing 5K plus physical and 100's of points of various elemental damage barely nicks their life, then maybe they have a bit much life.Now I'm talking Hell difficulty, players 1. I think the hitpoints are fine, I can even live with the ultra fast swarms, but in some cases I think the regeneration is too much. You can literally watch their life bars go back to full. Most of the lesser HP monsters, no problem. But for some, like Lister, you always need to be spamming him with poison to be able to make any headway against him. Poison is fine for those classes and builds that want to use it, but it should not need to be in every players strategy kit. As he is currently, non-melee classes will mostly likely need to park him.
Edit: Oh, and Mav, I agree with your thread. I don't get why people are taking their v1.09 chars into players 8 hell, getting smoked and thinking that is a problem. Thier tactics, and strategies are still v1.09. Heck, v1.09 players 8 hell would catch me off guards at times. If I dust off high level character after a few weeks hiatus, I need to relearn how to survive with them.