07-07-2003, 07:42 PM
Ive recently tested out several characters in the 1.10 beta, using the library of SP test chars for 1.10 available at diabloii.net. And ive made some quite interesting notices.
Amplify damage deimunizes physical imunes!
thats right, phys imunes loose the physical imune tag when hit by amp.
conviction and lower resists nulls elemental imunes, plus poison imunes for lower resists!
When under the effect, the monsters loose their imunity tag.
Cold mastery does not null cold imunes! Ive tested that. I speculate that since an imune basically counts as 100% resistant, and therefore you are unable to hit the monsters with a cold spell. Because the cold mastery is a passive, and likely applied after the hit is taking place. But that never happens because you cant damage someone with 100% cold resistance. Compared to lower resists and conviction that is applied before hits, and therefore negates imunity. And i suspect this is the same for items that reduces resistances like the rainbow facets. In order to circumvent imunity, you need to have resistance reduction taking place before you fire your barrages. But if you manage it, then your other resistance reduction items should kick in, and amplify the damage to staggering highs.
I wonder if this is a bug or feature of the 1.10 patch, as ive heard things about that in early versions of lod this was possible too, but was fixed because they said it was a bug. But if its something that is going to stay, then everyone would scream for necros and pallies to join their parties! heheheh
Amplify damage deimunizes physical imunes!
thats right, phys imunes loose the physical imune tag when hit by amp.
conviction and lower resists nulls elemental imunes, plus poison imunes for lower resists!
When under the effect, the monsters loose their imunity tag.
Cold mastery does not null cold imunes! Ive tested that. I speculate that since an imune basically counts as 100% resistant, and therefore you are unable to hit the monsters with a cold spell. Because the cold mastery is a passive, and likely applied after the hit is taking place. But that never happens because you cant damage someone with 100% cold resistance. Compared to lower resists and conviction that is applied before hits, and therefore negates imunity. And i suspect this is the same for items that reduces resistances like the rainbow facets. In order to circumvent imunity, you need to have resistance reduction taking place before you fire your barrages. But if you manage it, then your other resistance reduction items should kick in, and amplify the damage to staggering highs.
I wonder if this is a bug or feature of the 1.10 patch, as ive heard things about that in early versions of lod this was possible too, but was fixed because they said it was a bug. But if its something that is going to stay, then everyone would scream for necros and pallies to join their parties! heheheh