07-07-2003, 10:48 AM
Very good point there Mafin!
I have been thinking about why it is so. And 1 off the things that comes to my is all the conflicting purposes that people have with this game!
To me it looks like we miss to define/discuss the purposes off the changes before ranting around about how good/ bad they are.
Take the synergies, what is the purpose of them? What are they intended to do for the game! Can we agree about a general prediction about what blizzard wanted with them and discuss if that was 1) a good idea, 2) achieved in the beta 3) what needs to be changed to get there 4) or what needs to be done to get somewhere else.
Going a little more in deepth i predict that Blizzard didn't want to use synergies to create and support new uber coccie cutter builds. No actual I asume that they want to create diversity with different builds possible.
And how is that achieved? securing that to get the effeckts and benefits from the synergies you have to sacrifice something else. And as I agree with the goal I am ready to go on discussing if they achieve it!
Exsample. The sorceress can build a very strong character utilising the synergies full in one elemental tree but not without sacrificing some damgage from the second (and the third) skill tree.
And with that I also think that the idea is that you now should be able to build some really powerfull but very 1 eyed characters, very suiteble for team play ( or should we say not suitble for any thing else!) And with the non scaling minions I see other moves from blizzard going in that direction.!
Also I think that synergies is meant to create a more interesting build path , where low level skills actual can be used, and you therefore don't have to play to lvl 30 before starting pumping your skills. And as such they are meant to fill in the gab that rushers leapt over before! ( and as a ok sideeffeckt it actual can make a messy character build from the clueless to some use).
Going back to rants! There are many complain about the balance of the synergies, in terms off some clases getting more powerfull than others. As exsample the paladin is called " a really mess!" But As I see it, we forget that synergies is not meant to be a tool balancing the classes between each other, but a tool to provide diversity in the posible good ways a class can be played! If we wanted to classes to be more balanced, the tool is the skills them self as I see it.
I have been thinking about why it is so. And 1 off the things that comes to my is all the conflicting purposes that people have with this game!
To me it looks like we miss to define/discuss the purposes off the changes before ranting around about how good/ bad they are.
Take the synergies, what is the purpose of them? What are they intended to do for the game! Can we agree about a general prediction about what blizzard wanted with them and discuss if that was 1) a good idea, 2) achieved in the beta 3) what needs to be changed to get there 4) or what needs to be done to get somewhere else.
Going a little more in deepth i predict that Blizzard didn't want to use synergies to create and support new uber coccie cutter builds. No actual I asume that they want to create diversity with different builds possible.
And how is that achieved? securing that to get the effeckts and benefits from the synergies you have to sacrifice something else. And as I agree with the goal I am ready to go on discussing if they achieve it!
Exsample. The sorceress can build a very strong character utilising the synergies full in one elemental tree but not without sacrificing some damgage from the second (and the third) skill tree.
And with that I also think that the idea is that you now should be able to build some really powerfull but very 1 eyed characters, very suiteble for team play ( or should we say not suitble for any thing else!) And with the non scaling minions I see other moves from blizzard going in that direction.!
Also I think that synergies is meant to create a more interesting build path , where low level skills actual can be used, and you therefore don't have to play to lvl 30 before starting pumping your skills. And as such they are meant to fill in the gab that rushers leapt over before! ( and as a ok sideeffeckt it actual can make a messy character build from the clueless to some use).
Going back to rants! There are many complain about the balance of the synergies, in terms off some clases getting more powerfull than others. As exsample the paladin is called " a really mess!" But As I see it, we forget that synergies is not meant to be a tool balancing the classes between each other, but a tool to provide diversity in the posible good ways a class can be played! If we wanted to classes to be more balanced, the tool is the skills them self as I see it.