ethereal items properties
#7
+50% base defense/damage

lets say you have a helm, it's normal defense would be say 10
it's ethereal (+50% base defense) - that's 10 * 1.5 = 15
it's got a prefix (+100% defense) - that's 15 * 2.0 = 30

or you have a weapon, normal damage of 10-100 (look, a polearm :D)
it's ethereal (+50% base damage) - that's 10 * 1.5 = 15 min, 100 * 1.5 = 150 max
it's got a prefix (+100% damage) - that's 15 * 2 = 30 min, 150 * 2 = 300 max

if it was a non ethereal with say +150% damage it'd only be:
10 * 2.5 = 25 min, 100 * 2.5 = 250 max

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-10 strength, -10 dex requirement

Yes, this is a direct reduction as opposed to a % (doesn't make sense to me....but so few things do anymore...like ias and weapon speed effecting amazon evade skills <_<)

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What Can't Be Ethereal (1.09):
Set Items
Bows or other "Indestructable" by nature items (ie phase blades)
Uniques that have "Indestructable" as one of their modifiers (ie wizardspike)
Crafted, or cubed items (ie you can't get an ethereal sword with the 3 chipped gem + sword recipe, and you can't get ethereal crafted items)

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Hope that helps clear some stuff up.
Chaos < Logic > Order
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"
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Messages In This Thread
ethereal items properties - by dta - 06-30-2003, 01:56 PM
ethereal items properties - by D-Dave - 06-30-2003, 05:30 PM
ethereal items properties - by kier - 07-02-2003, 08:45 AM
ethereal items properties - by Logic_X - 07-04-2003, 04:40 PM
ethereal items properties - by dta - 07-06-2003, 06:41 AM
ethereal items properties - by adeyke - 07-06-2003, 06:48 AM
ethereal items properties - by Logic_X - 07-07-2003, 10:28 AM

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