07-16-2010, 10:58 AM
(07-16-2010, 02:57 AM)Rhydderch Hael Wrote: More than a few pieces of the greatest 'classical' music was composed as homage to, or the accompaniment of, storytelling. They did not exist in a world onto themselves, but depended on the audience to connect the work to some other work.I was thinking of this as well. Musical theatre has a long tradition. The Baroque period, which spawned opera's certainly is an extension. But, even, Vivaldi's Four Seasons. Also, many symphony's were also dedicated to story telling, and many were choreographed into ballet's.
Movie scores and video game soundtracks are not that far off.
Since the advent of film, the sophistication of the music has culminated in the return of the grand symphonic score, to where now nearly every grand film hires a composer to create an appropriate score. For example, Star Wars, John Williams and the London Symphony Orchestra. Also, I see interactive visual arts, "video games" as a newer expression of our ages old seeking of sensory experiences rooted in Greek theatre. MMORPG's are just an ultimate expression of immersive audience participation.
We are plugged into our world experience through sensations, and the more of them we can connect to what we are experiencing, the richer our experience can be for our efforts. Our quest for better graphics cards, 3D HD movies, and smellovision are just ways for our theatre experience to suck less.