Modern classical music in gaming
#4
Yeah. A variation on one your points:

Much of this music was created in 8/16-bit generations where technical limitations prohibited composers from coming up with anything that could possibly rival a 'real' piece of music. Many of these re-orchestrations are excellent considering; even if they didn't stem from 8-bit music or midi tracks (meaning they were written during the last decade), they still weren't written for a 100-piece orchestra to begin with.

Another obvious question is talent: some of this stuff is neat to listen to, but can today's composers of game music be compared with the great composers of the last five centuries? Is it even possible to make such a comparison when they write for entirely different media and audiences? How do we rate composers? Is it just a matter of personal taste or is it possible to rank them based on talent?
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Messages In This Thread
Modern classical music in gaming - by [wcip]Angel - 07-15-2010, 11:17 PM
RE: Modern classical music in gaming - by Nystul - 07-16-2010, 12:58 AM
RE: Modern classical music in gaming - by Kevin - 07-16-2010, 01:08 AM
RE: Modern classical music in gaming - by Jester - 07-16-2010, 04:51 AM
RE: Modern classical music in gaming - by --Pete - 07-16-2010, 05:33 AM
RE: Modern classical music in gaming - by Jester - 07-16-2010, 06:11 AM
RE: Modern classical music in gaming - by --Pete - 07-16-2010, 06:37 AM
RE: Modern classical music in gaming - by LavCat - 07-16-2010, 10:45 AM
RE: Modern classical music in gaming - by Jester - 07-16-2010, 03:35 PM
RE: Modern classical music in gaming - by Jester - 07-17-2010, 03:41 AM
RE: Modern classical music in gaming - by [wcip]Angel - 07-16-2010, 01:09 AM
RE: Modern classical music in gaming - by Kevin - 07-16-2010, 02:28 AM
RE: Modern classical music in gaming - by Jester - 07-16-2010, 05:05 AM
RE: Modern classical music in gaming - by Jester - 07-17-2010, 03:54 AM

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