07-07-2003, 08:36 AM
I have an impression here that we actual are not looking in deepth here on whats going on, and are very fast on shouting out how it should be! which builds should be supported or not! Had we lost the idea off what synergies should be? IMHO it should be Providing alternative to exsisting builds, not be the new uber builds!
Take the charger as an exsample.
Its quite a statement that the synergies should be fanatism, zeal and charge. This is going to be a good combo anyway, so why add synergies there! Add a PI solution and you are set!
The synergies for charges are Vigor and Might!
looks very reasonble for me, why?
vigor basicly because increased move already increase damage over time for a charger!
Might because charge is the mellee attack needing fanatism or concentrations other bonus the least. (no need for increased attack speed, and when charging no need for an uninterutble attack). And so might could be the damage aura off choice for ONE mellee class pally (there by the why is not picking the might merc anyway!). I am actual not shure that the way the bonus are implemented does benefit the charger enough to go for might , but I am sure its the intention! And as such it looks like a good idea for me!
And none off these synergies is going to help the pally alot with his needed secondary attack.
Take the charger as an exsample.
Its quite a statement that the synergies should be fanatism, zeal and charge. This is going to be a good combo anyway, so why add synergies there! Add a PI solution and you are set!
The synergies for charges are Vigor and Might!
looks very reasonble for me, why?
vigor basicly because increased move already increase damage over time for a charger!
Might because charge is the mellee attack needing fanatism or concentrations other bonus the least. (no need for increased attack speed, and when charging no need for an uninterutble attack). And so might could be the damage aura off choice for ONE mellee class pally (there by the why is not picking the might merc anyway!). I am actual not shure that the way the bonus are implemented does benefit the charger enough to go for might , but I am sure its the intention! And as such it looks like a good idea for me!
And none off these synergies is going to help the pally alot with his needed secondary attack.