Taunt
#1
Seems the skill hasn't been really changed in 1.10 from 1.09.
And it still has two very odd behaviours (that I would qualify as bugs):

1- It isn't cancelled by other "overhead effects" (at least from other barb skills like battlecry or howl ; dunno about necro curses).
The problem is if you howl at a taunted foe, it will run away but since it's still "taunted", you can't taunt it back even though it's no longer in "taunted" ai.
To me, that's a bug, and they haven't fixed it.

2- Duration ?
How long does a monster stay "taunted" ? Anyone knows ?
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Messages In This Thread
Taunt - by Arutha - 07-06-2003, 11:51 PM
Taunt - by HeLRaZR - 07-08-2003, 05:11 PM
Taunt - by Occhidiangela - 07-08-2003, 11:25 PM
Taunt - by Occhidiangela - 07-09-2003, 12:15 AM

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