07-06-2003, 10:47 PM
Arutha,Jul 7 2003, 03:28 AM Wrote:Cross-tree skills aren't necessarily a bad thing. Provided they are themed and limited.That's the trap that Blizzard fell into with this patch. Themed and limited works perfectly fine within the tight confines of Poison in the Poison/Bone Tree or an Amazon's Lightning spear options. But stop thinking about Fire or Lightning themes for a moment and consider raw numbers multiplying with eachother in some cases, adding with eachother in other cases, single synergies multiplying eachother then multiplied with two other synergies in another tree and suddenly in the Paladin's case you realize you've opened a whole can of worms.
Note many of the characters don't boast many Synergies in the more 'Passive' (using "passive" very loosely) areas like Curses, Shadow Disaplines, Warcries mostly confined to durations, Amazon Passive/Magic Tree? This is done with good reason. In the Paladin's case, the potential out-of-control multipliers are the left side of the Offensive Aura Tree or Physical reinforcing in the Combat Skills. You need pick one of these two for the synergies to keep it all sane and avoid clocking up multipliers at all cost in the other.
They failed to do that and actually started turning the Defensive Tree into the auxiliary attack bonus tree instead. Then the hole they dug for themselves was being forced to limited the number of interacting skills to prevent some builds getting out of control and this is where the system begins to fall apart. You run into the conclusion that some 70 point combinations will wind up being quite powerful while many more others become dead weight.
No, I say ditch the overriding tendancy to maintain themes and stick to logic and point values.
Heed the Song of Battle and Unsheath the Blades of War