07-06-2003, 06:16 PM
I havn't gotten very far, but somehow I've been killed three times in act 1 normal. Wow, is that embarassing. After I started using holy bolt on skeleton archers I did better, and that was actually kind of cool that it was useful and that I had to think of something to get past act 1. It occurred to me then that paladins were always borderline on the frontlines, but whats this going to be like? It always took me some time to get good enough armor and sheild to fight melee while with barbs I've never had to wait for the right equipment. Now I think paladins are going to have to be spellcasters. If act 1 normal is any indication I just can't imagine how a paladin can go toe to toe with anything later in the game. Maxing conc, vigor, and blessed hammer looks good. Vigor was always a good skill, but hard to justify putting a lot of points into it. I will use it more now if I boost to get better charge and/or bhmr, and so I'd say its more than just a mastery skill. Meditation and redemption look kinda worthless - if you can but blue pots why bother?? With what I hear about completely random monsters in act V and lower acts having crap xp it does seem like sanctuary for anti undead is even less useful. FOH, holy shock, and conviction looks like the other option to me. The pals hit pts and def are actually pretty good if they turn out to be solid spellcasters.
PS: Can anyone who's seen the later parts of the game tell me if there are anymore magic immunes? Thinking of going bhmr as it been several years since my old classic hammerer, and it looks like one of the few viable pals right now.
PS: Can anyone who's seen the later parts of the game tell me if there are anymore magic immunes? Thinking of going bhmr as it been several years since my old classic hammerer, and it looks like one of the few viable pals right now.