ethereal items properties
#5
Quote:+50% Base Defense/Damage

I recall in the early days that the +% "enhanced defense" property -- you always apply it to the max base defense of an item. Let's say a certain helm has base 12-15 base defense rating. If you find an ethereal version of this item, will it be (12 to 15) * 1.5 (ie. you'll get an ethereal item that ranges from 12x1.5=18 to 15x1.5=24) or will it be like the "enhanced defense" magical property where you multiply the %def to the max base defense +1 -- ie. (15+1) * 150% = 24.

If the latter is the case, then all ethereal versions of say, a skull cap will always have the same defense rating (assuming that the ethereal item is non-magical and doesn't have any other "+% enh def" magical property, right?


Quote:-10 Strength, -10 Dex requirement

So I've notice that ethereal items seem to be easier to equip... So it has both -10 stat requirement to both STR and DEX (a straight -10 stat point less, rather than a 10% less stat required for any ethereal items, eh?

Quote:If an ethereal item reaches 0 durability, it is broken, period - no bringing it back as far as 1.09 is concerned (haven't tested in 1.10 beta) - becomes completely unuseable even if returned to full durability.

I see. So you don't want to have an ethreal item reach 0 DUR, it's ok to reach DUR=1 and then let it repair itself. I'll keep this in mind. (Of course, it's still best to let ethereal items be equipped on a merc).


Quote:The Zod Rune[33] (Indestructable modifier) does not work on items with boosted durability (things such as baranar's star) due to a bug, it will list the mod, but will not function, which is a waste of a painfully rare rune.

Hmmm. So this looks like a bug, I wonder if v1.10 will fix it or this feature is "by design"?

~~~~~

BTW, I sort of didn't get this part clear:

So no Unique and Set items can be Ethereal? Or is it only those Unique and Set items that have the "Indestructible" built-in property in can't be Ethereal?

If that's the case, then the best Ethereal items would be rares or the like?


(another question that just popped up: can you Craft ethereal items for Crafted Items?)
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Messages In This Thread
ethereal items properties - by dta - 06-30-2003, 01:56 PM
ethereal items properties - by D-Dave - 06-30-2003, 05:30 PM
ethereal items properties - by kier - 07-02-2003, 08:45 AM
ethereal items properties - by Logic_X - 07-04-2003, 04:40 PM
ethereal items properties - by dta - 07-06-2003, 06:41 AM
ethereal items properties - by adeyke - 07-06-2003, 06:48 AM
ethereal items properties - by Logic_X - 07-07-2003, 10:28 AM

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