07-05-2003, 02:25 PM
Blade shield works as follows...
- It swings at the same rate as your weapon would, so weapon speed is important
- It hits all creatures within a range equal to your weapon range, so range is vital
- It hits 95% (or 100%) of the time, so your own AR/to hit is irrelevant
- Crushing blow, monster flee, hit blinds targets, knockback, chance to cast xyz all apply
- Elemental dmg from charms, etc, do not
- Comments from others contrary to the above have not used the skill :P
My Bladerunner's weapon of choice: "Black" Knout or flail -- 1H so she can use shield,
along with range 3. Other fun weapons include Bing Sz, and Polearms with range 5 and ctc.
She also wears Goblin Toes and a few other ctc goodies. Iceblink rocks *if* you stay within clvl near mlvl. That and a few other key 'effects' rely on the difference between monster mlvl and players clvl -- so she's kinda stuck around lvl 50 having to play where mlvl is near hers rather than deeper where she would like to be.
It's a fun variant build. Oh, and added pts to the skill only effect duration and the dmg from the skill (which is small compared to all the other 'effects' I have going on it) Hmmm, a fun variant skilll... i wonder if that means it's on the chopping block for v1.10?
Charis
- It swings at the same rate as your weapon would, so weapon speed is important
- It hits all creatures within a range equal to your weapon range, so range is vital
- It hits 95% (or 100%) of the time, so your own AR/to hit is irrelevant
- Crushing blow, monster flee, hit blinds targets, knockback, chance to cast xyz all apply
- Elemental dmg from charms, etc, do not
- Comments from others contrary to the above have not used the skill :P
My Bladerunner's weapon of choice: "Black" Knout or flail -- 1H so she can use shield,
along with range 3. Other fun weapons include Bing Sz, and Polearms with range 5 and ctc.
She also wears Goblin Toes and a few other ctc goodies. Iceblink rocks *if* you stay within clvl near mlvl. That and a few other key 'effects' rely on the difference between monster mlvl and players clvl -- so she's kinda stuck around lvl 50 having to play where mlvl is near hers rather than deeper where she would like to be.
It's a fun variant build. Oh, and added pts to the skill only effect duration and the dmg from the skill (which is small compared to all the other 'effects' I have going on it) Hmmm, a fun variant skilll... i wonder if that means it's on the chopping block for v1.10?
Charis