02-28-2003, 02:24 PM
Telekilling is the art of teleporting to right beside a monster and whacking it to death. Depending on the number of hit points the monster has (players 1 versus players 8) you may be able to one-hit-kill it. If not, you still are saved the vulnerability of the running-over-to-the-monster stage.
It is a wonderful skill to use against the likes of Unravellers and their ilk, who cower behind a group of their minions who are at a choke point, and keep reviving them on you. Or the likes of Maggots, who lay eggs and spawn more of their despicable offspring from behind a wall of offspring.
It is particularly effective in LoD because of the way mercenaries teleport with you. If you target a monster, and teleport to it, the mercenary arrives with you and whacks the monster immediately - faster than you can do so. An Enchanted mercenary can deliver quite a nice whack.
Also, in LoD, Teleport is a good way to get your mercenary anywhere you are ASAP. You know how they always get lost in the Arcane Sanctuary? Or get mixed up in a useless brawl with a PI at times? Teleporting makes them show up beside you with that sheepish "Oh...you wanted me HERE, Boss?" look on their faces.
I have no idea whether this works with hirelings in Classic or not.
As to the origins of telekilling, it comes from D1. A warrior could teleport to right beside one of those pesky magic-throwing witches in Hell and kill her instantly. Hence, tele-kill. It was tough on the rogues in the group, because if you didn't know which witch to target, you could end up shooting your comrade as he appeared out of thin air beside the witch you were going for. :( But a skilled practitioner was a joy to watch anyway.
It is a wonderful skill to use against the likes of Unravellers and their ilk, who cower behind a group of their minions who are at a choke point, and keep reviving them on you. Or the likes of Maggots, who lay eggs and spawn more of their despicable offspring from behind a wall of offspring.
It is particularly effective in LoD because of the way mercenaries teleport with you. If you target a monster, and teleport to it, the mercenary arrives with you and whacks the monster immediately - faster than you can do so. An Enchanted mercenary can deliver quite a nice whack.
Also, in LoD, Teleport is a good way to get your mercenary anywhere you are ASAP. You know how they always get lost in the Arcane Sanctuary? Or get mixed up in a useless brawl with a PI at times? Teleporting makes them show up beside you with that sheepish "Oh...you wanted me HERE, Boss?" look on their faces.
I have no idea whether this works with hirelings in Classic or not.
As to the origins of telekilling, it comes from D1. A warrior could teleport to right beside one of those pesky magic-throwing witches in Hell and kill her instantly. Hence, tele-kill. It was tough on the rogues in the group, because if you didn't know which witch to target, you could end up shooting your comrade as he appeared out of thin air beside the witch you were going for. :( But a skilled practitioner was a joy to watch anyway.
And you may call it righteousness
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake