07-05-2003, 09:11 AM
Code reading aside, I'd like to read reports from in game testing to verify those numbers. What you wrote fit the bill.
>Fire
This cLvl 82 girl is a mix of maxed Inferno and Hydras along with Mastery. She has about 10 Warmth and a whole pile of extra points dumped in blaze now up to level 18. She smoked. She rocked the Glacial Trail, but the merc who had once been so mighty is now so frail he couldn't last long and that spelled the end of the quick test. Even with less-than-optimized Synergies, she proved to be the fastest damage dealer I've tried yet.
This was with players 1 or more?
>Another one that was ridiculously capable of moving around Act 5 Hell with impunity was the old Bow Amazon I swore not to use ever again last year (due to game design boneheadedness that had ripped the fun out of playing her). No new cube recipes necessary - Just max Pierce and cringe at the fact she's already balanced for the game.
Hmm, yeah I haven't read much posts that talks about drastic bow skills\balance changes, if any. Aside from the "omg buriza can be upgraded!" and "my guided arrow don't pierce!" and strictly display bugs. There is one semi interesting tidbit from the ABasin however, I heard now the physical part of any elemental arrow skills will use an AR check, but the elemental part remains an autohit. So mage-a-zons are not affected, but vamps might be.
>and you'd think the entire QA department has been using Paladin data for toilet paper (I'm growing a small rant on my HDD as we speak).
Can you put that up as soon as you're done, I'm interested in what 1.1 might do to him. Am I going to see more Martyr builds running around when 1.1 is released officially?
>Fire
This cLvl 82 girl is a mix of maxed Inferno and Hydras along with Mastery. She has about 10 Warmth and a whole pile of extra points dumped in blaze now up to level 18. She smoked. She rocked the Glacial Trail, but the merc who had once been so mighty is now so frail he couldn't last long and that spelled the end of the quick test. Even with less-than-optimized Synergies, she proved to be the fastest damage dealer I've tried yet.
This was with players 1 or more?
>Another one that was ridiculously capable of moving around Act 5 Hell with impunity was the old Bow Amazon I swore not to use ever again last year (due to game design boneheadedness that had ripped the fun out of playing her). No new cube recipes necessary - Just max Pierce and cringe at the fact she's already balanced for the game.
Hmm, yeah I haven't read much posts that talks about drastic bow skills\balance changes, if any. Aside from the "omg buriza can be upgraded!" and "my guided arrow don't pierce!" and strictly display bugs. There is one semi interesting tidbit from the ABasin however, I heard now the physical part of any elemental arrow skills will use an AR check, but the elemental part remains an autohit. So mage-a-zons are not affected, but vamps might be.
>and you'd think the entire QA department has been using Paladin data for toilet paper (I'm growing a small rant on my HDD as we speak).
Can you put that up as soon as you're done, I'm interested in what 1.1 might do to him. Am I going to see more Martyr builds running around when 1.1 is released officially?