03-03-2010, 10:51 PM
Quote:Personally I don't see the point in this new Parry. If Parrying then Dodging wastes your "second hit half-off" thing, then it's worse than the current implementation, and if it doesn't... how is it different? 50% off on attack X and 50% off on attack Y amounts to more or less the same thing as avoiding attack X entirely. Is it just to have a different way of doing the same thing?No. At the same odds of parrying vs. dodging, parry would reduce variance much, much more than dodge. You'd get hit for smaller increments, which would make you easier to heal. Parry would simply be better.
-Jester