03-02-2010, 03:21 PM
Quote:So, does this mean level 88 trash and level 90 bosses?! This sounds absolutely horible, and a way to keep hit rating in around, and crit rating from being inflated.I took it to mean that they wouldn't necessarily change the "level" of the bosses (that could handle it to a certain extent but it would likely cause other side effects unless they take a hard look at how levels work), but they would buff the avoidance of stuff as you progress through the content tiers in order to make hit rating and expertise rating a good stat to have one items throughout the end-game.
As an analogy to the WotLK content, imagine that in Naxxramas you needed +8% hit to hit bosses and 25 expertise for your ilvl 200 gear. Maybe in Ulduar you would require +10.6% hit and 33 expertise for ilvl 219. TotC could be +12.2% hit, 38 expertise at ilvl 232 and ICC could be +14.6% hit and 46 expertise at ilvl 251.
(Note that I estimated these numbers by estimating how much gear allocation increases with each tier by looking at the growth of stamina allocation on the DK DPS sets for each 10-man raid tier)
According to the summary on the MMO-Champion website, it sounds like they plan to scale crit chance in a similar way, as well. If they don't scale it via level, as you noted, it will be interesting to see how they display statistical information to people or if everyone will just have to figure out how much hit rating they need by testing. It might be nice for them to display some statistical information on mobs in the tooltip if they are making this sort of change. :)
-TheDragoon