03-02-2010, 12:50 PM
Quote:While in general I agree (they are dumbing down the game -- they practically say so when they speak of the stat changes), I do not agree on this specific point. Weapon skills does nothing for the game except say you've hit something a lot. It ends up being frustrating when you've only encountered one weapon type for a prolonged period during your levelling and then you only encounter another, forcing you endure a period where you cannot hit anything. Yes, you could keep low-level weapons of the other types to skill up along with your main weapon, but why should you be forced to? It's just tedious.I agree on both points. I play a warrior as my main (and even a couple alts!) and holy crap I hated weapon skills. Getting that last point sometimes could take a half an hour of beating on something. Leveling my main I avoided daggers like the plague. I absolutely refused to use a dagger on a warrior because it assaulted my sensibilities of the class. Then came the Kael fight. I spent so long beating on a mob in blasted lands that I fell asleep, broke the 2 daggers I was using, and spent so long punching the mob after that my unarmed was almost maxed too when I woke up. It's also murder on a leveling physical damage class when you have been using the same weapon class for 20 levels or more, then find a different type that's a large upgrade.
I'm happy they are removing them. They could have done something else with them, I suppose, but this works for me.
The dumbing down in general I understand but I wish they would do it like Ulduar. I think it was the best designed dungeon of the expansion along with the obsidian sanctum. The easy/hard mode design is obviously here to stay but I think it was done best in that instance because the easy and hard modes were the same fights, but with different rules rather than just boss hits harder (for the most part) which kept them from being stale after you had done them on easy a bunch of times.