07-03-2003, 03:19 PM
>Why play "players 8" then? To me that IS extra tedium.
Believe it or not, for the most part I do enjoy having most monsters with more HP, giving out more XP, and staying alive longer to pose a greater risk, to a degree. Key words being, to a degree. The difference between what is fun to me and tedious, is battling a group of monsters for a long time, (my time that I am freely spending) and battling a group of monsters that can go on indefinitely. Ie: the earlier versions of some council members in Durance of Hate.
But the biggest pleasure I derive from putting on players 8 is I don't have to do it at every game. I can when I want to, I won't if I don't feel like it. And when I get tired of the butt ugly color scheme of Act 3, I have no qualms on rushing through player 1.
>Maybe you only do it because of the experience/item rewards
I'm not 100% sure if it's different in LoD, but iirc the item rewards are not that much better with players 8 on. If I read right, the chances of regular monsters doing a no-drop are reduced, so you will get something more often. Boss drops are not affected iirc. That being said, from what I have played in 1.09 so far, this looks little to negligible in single player.
Here is a sample of my total uber gear so far with players 8 on all 3 difficulties, found by various characters in D2C sp:
- 3 six socketed bows, 1 LWB and 2 LBB.
- 2 Six socketed bows, 2 Gothics.
- 1 4 socketed composite bow.
- 2 six socketed gothic axes.
- 1 four socketed Martels.
- 2 Hand of Brocs.
- 2 nagelrings.
- 1 manald heal.
- 3 Snakecords.
- 1 Deathsash.
- Too many damn Isenharts case.
Maybe it reads like a king's ransom in bizarro world, but I'm not exactly raking in the itamz here. I'm not complaining either, but the rewards for me playing on players 8 as you can see, isn't in the item department.
>I highly recommend either "players 4" or "players 5". After that, the monsters still get plenty more hits, but only a tiny bit more exp.
As I said, I do enjoy some degree of risk by them staying around longer. As much as I like the idea of smarter AI's, I also sometimes happen to enjoy beating on dumb digital monsters without it becoming a mental showdown. But what I would enjoy even more, is if there is an option given to the player to control such things.
Believe it or not, for the most part I do enjoy having most monsters with more HP, giving out more XP, and staying alive longer to pose a greater risk, to a degree. Key words being, to a degree. The difference between what is fun to me and tedious, is battling a group of monsters for a long time, (my time that I am freely spending) and battling a group of monsters that can go on indefinitely. Ie: the earlier versions of some council members in Durance of Hate.
But the biggest pleasure I derive from putting on players 8 is I don't have to do it at every game. I can when I want to, I won't if I don't feel like it. And when I get tired of the butt ugly color scheme of Act 3, I have no qualms on rushing through player 1.
>Maybe you only do it because of the experience/item rewards
I'm not 100% sure if it's different in LoD, but iirc the item rewards are not that much better with players 8 on. If I read right, the chances of regular monsters doing a no-drop are reduced, so you will get something more often. Boss drops are not affected iirc. That being said, from what I have played in 1.09 so far, this looks little to negligible in single player.
Here is a sample of my total uber gear so far with players 8 on all 3 difficulties, found by various characters in D2C sp:
- 3 six socketed bows, 1 LWB and 2 LBB.
- 2 Six socketed bows, 2 Gothics.
- 1 4 socketed composite bow.
- 2 six socketed gothic axes.
- 1 four socketed Martels.
- 2 Hand of Brocs.
- 2 nagelrings.
- 1 manald heal.
- 3 Snakecords.
- 1 Deathsash.
- Too many damn Isenharts case.
Maybe it reads like a king's ransom in bizarro world, but I'm not exactly raking in the itamz here. I'm not complaining either, but the rewards for me playing on players 8 as you can see, isn't in the item department.
>I highly recommend either "players 4" or "players 5". After that, the monsters still get plenty more hits, but only a tiny bit more exp.
As I said, I do enjoy some degree of risk by them staying around longer. As much as I like the idea of smarter AI's, I also sometimes happen to enjoy beating on dumb digital monsters without it becoming a mental showdown. But what I would enjoy even more, is if there is an option given to the player to control such things.