07-03-2003, 12:34 PM
>Huh... you're confusing tedium with difficulty. Tedium is what it is now.
I am? Maybe I should've wrote it clearer when I wrote this : "I'd only be half surprised if the the next STSI for 1.1 was a Hell mode Wraith boss, with inherent Physical Immunity, tri-elemental immunities, magic immunity, and immune to poison." But basically I never advocated tedium for difficulty. You might want to tell that to the person who originally thought up of Izual's stats though.
>Monsters are extremely dumb, but have many hits. This makes killing them easy but excruciatingly tedius. What I mean by difficult is monsters that are smart and hit hard but die with a few whacks. I think we all prefer monsters like that, no?
Yes, as I said before, I never disagreed with that part. If anything, I quite agree. That was exactly what I DON'T want when bliz mentions the goal of making solo 8 in Hell impossibly tough to do. Because usually that translates into the following: Smart = teleport away and insta-heal when life bar hits a quarter bar. Hit hard = one hit kills. Tough = just give 'em more hp. Die with a few whacks?= only with the bestests itamz that the average players will only see as a screenshot at the Arreat Summit.
It would be great if more variable difficulties under players controls is in 1.1, but I doubt it. The best I can hope for is they make do with what they have, and not introduce more problems with their changes. Maybe a marked difference in AI and not in HP will be in Diablo 3 difficulty modes, but I don't see it in for 1.1. I'd be happy if I was proven wrong in this case though.
I am? Maybe I should've wrote it clearer when I wrote this : "I'd only be half surprised if the the next STSI for 1.1 was a Hell mode Wraith boss, with inherent Physical Immunity, tri-elemental immunities, magic immunity, and immune to poison." But basically I never advocated tedium for difficulty. You might want to tell that to the person who originally thought up of Izual's stats though.
>Monsters are extremely dumb, but have many hits. This makes killing them easy but excruciatingly tedius. What I mean by difficult is monsters that are smart and hit hard but die with a few whacks. I think we all prefer monsters like that, no?
Yes, as I said before, I never disagreed with that part. If anything, I quite agree. That was exactly what I DON'T want when bliz mentions the goal of making solo 8 in Hell impossibly tough to do. Because usually that translates into the following: Smart = teleport away and insta-heal when life bar hits a quarter bar. Hit hard = one hit kills. Tough = just give 'em more hp. Die with a few whacks?= only with the bestests itamz that the average players will only see as a screenshot at the Arreat Summit.
It would be great if more variable difficulties under players controls is in 1.1, but I doubt it. The best I can hope for is they make do with what they have, and not introduce more problems with their changes. Maybe a marked difference in AI and not in HP will be in Diablo 3 difficulty modes, but I don't see it in for 1.1. I'd be happy if I was proven wrong in this case though.