12-15-2009, 11:49 PM
Quote:Random queuing / dungeon system = awesome
Really, they put a lot of polish on this system. I can't remember the last time Blizzard did something this involved that went in so smoothly.
The loot system that goes along with it is great for random PUGs so people can't 'ninja', but TERRIBLE for guild runs. There is no way to have it both convenient (auto-DE) and have someone be able to choose an option that will save it from DE if they can use it. We thought need would work, but then the Boomkins got locked out of cloth and the plate wearers got locked out of half their DPS gearing options and stuff started geting DE'd that could have been used. Now we're stuck with all passing or all greeding and again giving crap to the DE'er to DE.
Any solutions we've been able to work out end up having an exploitable gap for PUGs (like having Need > Greed > Vendor / DE instead of Need > Greed / DE, a ninja-PUG could just Greed everything)
The simple solution to whether something gets DE'd or not is to just Need it. Need is higher on the order than Greed and DE, thus if you want to save it, Need it, you can always pass it to the enchanter later and DE it if you realize it's not as good as it seemed.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.