07-02-2003, 05:04 AM
For one thing the Paladin has long been established as a two-skill combo character with a smattering of alternate skills like Holy Shield to offer support. By moving the current 2 tree split, we'll see a three tree split making the Paladin a mass of subtle upgrades, not unlike the way the Barbarian is now. While conceptually this completely rewrites what the Paladin is, it also messes with his availble points on a comparative basis. Consider Elemental Druid Synergies. You can pretty much dump all your points down one side of the tree and all of your Synergies are in prerequisites, ie the moment you can buy your top damage dealers it will already have points in it's Synergy skills. A Paladin on the other hand throws his points into his two combo skills, plus any prerequisites, any Synergies he can afford and finally may or may not try for Holy Shield. On one hand this could be a point stretch and on the other he's already at 1 or 2 or 3 point deficits, meaning comparison imbalances are probable.
This might be pig for an Avenger (unless the new Vengeance skill does down to a 3 mana cost or similar) who typically splits points between four skills as it is and at the same time the Shock Zealot of today still has plenty of points to spend into Zeal (if not maxed already) and Resist Lightning. <_< I'll wait until I see the new Vengeance before crying over spilled milk just yet though.
This might be pig for an Avenger (unless the new Vengeance skill does down to a 3 mana cost or similar) who typically splits points between four skills as it is and at the same time the Shock Zealot of today still has plenty of points to spend into Zeal (if not maxed already) and Resist Lightning. <_< I'll wait until I see the new Vengeance before crying over spilled milk just yet though.
Heed the Song of Battle and Unsheath the Blades of War